Edoropolis Emporium

Samurai Pizza Cats => Teyandee! Discussion => Topic started by: felineki on November 14, 2007, 10:36:36 pm



Title: Sound Effects
Post by: felineki on November 14, 2007, 10:36:36 pm
Recently I've started capturing sound effects from various KNT episodes. From what I can tell, the original sound effect tracks are still used in SPC, although sometimes they're harder to hear. Maybe they could make interesting system sounds for your computer , or come in handy for games. :)

Pizza Cat phone (http://home.mchsi.com/~mbiddinger/phone1.wav)
Pre-launch display change (http://home.mchsi.com/~mbiddinger/beep1.wav)
Launch siren (http://home.mchsi.com/~mbiddinger/siren1.wav)
Launch console (http://home.mchsi.com/~mbiddinger/console1.wav)
Launch! (http://home.mchsi.com/~mbiddinger/launch1.wav)
Neko Maneki startup (http://home.mchsi.com/~mbiddinger/maneki1.wav)
Pururun's claws (http://home.mchsi.com/~mbiddinger/claws1.wav)
Tatsuashi walking (http://home.mchsi.com/~mbiddinger/tatsuashi.wav)
Jump (http://home.mchsi.com/~mbiddinger/whoosh1.wav)
Otasuke bell (http://home.mchsi.com/~mbiddinger/bell1.wav)
Arigataya moving (http://home.mchsi.com/~mbiddinger/arigataya1.wav)
Arigataya Octupus form (http://home.mchsi.com/~mbiddinger/octo1.wav)


Title: Re: Sound Effects
Post by: TGLucario475 on November 15, 2007, 01:28:59 pm
woohoo...thats for them, & they are in .wav which means i can convert them into 320 bit rate .mp3 FILES :D


Title: Re: Sound Effects
Post by: Hayama on November 15, 2007, 01:47:25 pm
Felineki, you may want to post what the source audio for these were and at what rate.  This is more of a favour to TGL:RGG, as encoding to 320 bit rate may end up with a lot of empty bloat.


Title: Re: Sound Effects
Post by: felineki on November 15, 2007, 03:08:29 pm
They're probably plenty bloated as is already. I don't know the audio specs of the source video files, I just recorded these in Sound Forge at the default 16 bit 44,100hz.


Title: Re: Sound Effects
Post by: TGLucario475 on November 16, 2007, 01:37:01 pm
Felineki, you may want to post what the source audio for these were and at what rate.  This is more of a favour to TGL:RGG, as encoding to 320 bit rate may end up with a lot of empty bloat.
Nah, i'm alright, as i've re-encoded MANY SPC music files, from teh KNT music to some SPC remixes etc etc, but i just use, "Switch", it records sound files to a set bit rate/file like a .AU or 320 @ .MP3


Title: Re: Sound Effects
Post by: Violet on November 18, 2007, 04:26:05 pm
Oh, I'm going to have fun with these on my PC and cell phone.


Title: Re: Sound Effects
Post by: Blackcat on November 21, 2007, 08:24:52 pm
To edit audio, is always better to turn it into wav first^_-

Great sound efects!!!!

 >:[ Who got my Ipod?

 :O Guido! Run!