Title: Starcraft II engine game Post by: Expresso on August 02, 2011, 10:51:02 am I was waiting this past year for the mod community to get behind this (what I had anticipated as) beast-of-a-moddable-game, but so far things are awfully stale. Notice I say mod community, not mappers. Anyway, art tools are incredibly sparse, and I've only recently been successful with importing my original for-warcraft3-engine models (speedy, violet, and ninja crow) into SC2 after much grief (see attached image)
So far I can only import animated meshes. no particle/ribbon/shader effects. But, overall the look is superior to the WC3 engine if those things aren't missed too much (even have emissive maps for glowing helmet jewels/bright eyes in dark/lights/etc, yay) Thoughts? Maybe I don't have much vision. I was just planning to do an Edoropolis map, waves of ninja crows filling the capital while randomly/level-timed monsters or bosses would arrive as well to put the heat on. The player could focus on defending/attacking the whole time, or get some quest work in for extra experience/money like pizza deliveries, guru lou/lucille visits, etc. Character progression could be savable (maybe...) through a password system at the start of the map load. Title: Re: Starcraft II engine game Post by: Someone who does Something on August 02, 2011, 12:32:31 pm I like, if you finish it, I'll buy the game JUST for that map.
Title: Re: Starcraft II engine game Post by: sans soul on August 04, 2011, 12:41:33 am Ex, that looks and sounds really awesome. I'm digging all your ideas.
Best of luck with SC2. * Title: Re: Starcraft II engine game Post by: Purrcat on August 15, 2011, 03:56:01 pm Wish I had time to look at those tools and help.. I always had a special fondness for coding 3D apps (though difficult and frustrating as hell at times ;)), far more so than javascript madness. If only a day would have more hours. I sometimes try to get more hours out of one, but that usually just means the next day has less.
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