When I first joined the SPC community, I remember a conversation I had with Princess Vi about what was needed in the SPC community. I wanted to make a normal webpage, but she said that it might be better if I did something novel that no one else had done...so I started toying with the Episode Zero idea.
Now I see so many game projects with better concepts and better ideas (and less obvious and gratuitous insertations of fan-characters in starring roles

) and realize that Episode Zero, primitive and incomplete/imperfect as it is, has at least sparked enough interest in the SPC community (likely in unison with the long needed KNT translation concept) to spark all these game ideas. Keeping in mind the intent behind the idea of the game, to introduce a new way of supporting SPC, its purpose has been partially fulfilled.
Had my game been written better or been made in a less restrictive environment, I may have continued it. I may still do so eventually, I can't say, but ,while it wouldn't exactly be a waste of time, there are now much better endeavors three years later(wow...has it been that long already?). I find myself where I was three years ago, looking at the community and seeing what I can contribute that hasn't been done before, or isn't currently being attempted.
The planned game series for the RPG Maker-based system, slowly became not a fan work of SPC, but a planned introduction of massive fan characters stealing the spotight from the real stars. Even I, the person who first had the idea, became guilty of this by placing my fan character as the main star of the prototype game, which I now realize was simply the wrong thing to do, no matter how fun the game may be. Still, it sparked interest, so I can at least say some good came out of it.
If someone wants to make their own version of the game, edit it, use the sprites, whatever, the are free to do so. I won't say absolutely that the game won't be completed, but I'm sure you guys have stopped worrying by now.

If you need a hint as to what I am looking at right now, I'm looking beyond the concept of actual video games, in the realm of the efforts, which have only thus far been somewhat restricted in medium, in SPC roleplaying. I've been briefly introduced to the idea of a MUSH, which is...quite interesting, and less restrictive than the forum-based RP. I can't guarantee anything there either, but...I'm starting to get some ideas. Unfortunately, with college, learning MUSH code might be out of the question...I may look for help on this one.