OK, guys, I have an idea for a fan game of KNT! The only thing is, the likelihood of me producing it is actually rather slim, due to a lack of sprites, programs necessary to make a game on my home computer, and so on. However, be that as it may, I still feel like sharing the ideas with fellow fans--and when I mentioned as such on the fan section, I was advised to post here. So, without further ado...
The Premise:Taking place after the Big Comet Caper, KNT: New Age would feature the advent of three shadowy figures (soon revealed to be Big Cheese/Koon no Kami; Jerry Atric/Gennarisei; and a third new player named Dr. Ume Kikaiko, who plan to topple Edoropolis by combining their three resources--crime family connections, the KaraKara clan/Ninja Crows, and cutting-edge robotics! The Pizza Cats/Strike Force Nyanki will have their work cut out for them, this time--even with the addition of their one-time enemy Karamaru/Bad Bird, it's gonna take more than their usual abilities to carry the day now! With the addition of a new member or two, plus advanced training, the Nyanki are entering a new age...
Strike Force Nyanki, Dispatch! TEYANDEE!!
The Gameplay:We're talking a platformer, ladies and gents...a platformer taking after the MegaMan X series. That means an opening stage that introduces you to such things as gameplay and plot; a stage select that will allow you to tackle the levels in any specific order; hidden upgrades that will make your team more powerful, a recurring boss fight leading up to the big finish, etc. In addition, there would be side missions; secret collectibles that unlock a gallery, and all sorts of other stuff...all in keeping with the zany Super Sentai-esque attitude of the original series. And, of course, it all culminates in a big finale at the enemy stronghold...
The Characters: 
,

, and

would be the main three you'd play with, of course. In addition, unlockable playable characters would include Karamaru/Bad Bird (who works with the Nyanki as a seperate-yet-connected member--think Protoman from the Megaman series, and you'll get the idea), Otama/Francine, and perhaps a fan character or two. In addition, you'll be able to call in the Rescue Team for specialized scenarios (like in the actual KNT game), bringing the cast up even further. And, if certain secrets are unlocked, even a villain or two might become playable...
Enemies:In addition to the KaraKara Ninja and varations of them (I.E. KaraKara that soar from the sky on man-sized kites, others that specialize in sneak attacks, etc.), the lineup of opposition between you and Koon no Kami would include a plethora of high-tech robots--some with a distinctly futuristic slant in mind, while others combine high tech with concepts of ancient Japan to produce whimsical (and deadly) results. And there just might be a hint of the supernatural involved in some part or another...
Bosses:At the end of each stage, you'd face off against the "Robot of the Week," each one catering to the theme of their level and packing a variety of attacks. However, in some cases, beating them may be only the warm-up round for some new challenge--say, perhaps, a guest appearance from the Dark Quartet/Rude Noise, or the need to escape the facility before it explodes?
And that's not counting mini-boss fights, or a recurring rival ninja team--the KaraKara Clan's answer to the Nyanki, and Karamaru's successor--who would make their presence known more than once, especially during the final missions...
Well, that's all I've got at the moment. What do you guys think?