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Author Topic: KNT: Dawn of a New Age (the game)  (Read 13505 times)
LonePhantom756Offline
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« on: May 17, 2007, 05:04:57 am »

OK, guys, I have an idea for a fan game of KNT! The only thing is, the likelihood of me producing it is actually rather slim, due to a lack of sprites, programs necessary to make a game on my home computer, and so on. However, be that as it may, I still feel like sharing the ideas with fellow fans--and when I mentioned as such on the fan section, I was advised to post here. So, without further ado...

The Premise:

Taking place after the Big Comet Caper, KNT: New Age would feature the advent of three shadowy figures (soon revealed to be Big Cheese/Koon no Kami; Jerry Atric/Gennarisei; and a third new player named Dr. Ume Kikaiko, who plan to topple Edoropolis by combining their three resources--crime family connections, the KaraKara clan/Ninja Crows, and cutting-edge robotics! The Pizza Cats/Strike Force Nyanki will have their work cut out for them, this time--even with the addition of their one-time enemy Karamaru/Bad Bird, it's gonna take more than their usual abilities to carry the day now! With the addition of a new member or two, plus advanced training, the Nyanki are entering a new age...

Strike Force Nyanki, Dispatch! TEYANDEE!!

The Gameplay:

We're talking a platformer, ladies and gents...a platformer taking after the MegaMan X series. That means an opening stage that introduces you to such things as gameplay and plot; a stage select that will allow you to tackle the levels in any specific order; hidden upgrades that will make your team more powerful, a recurring boss fight leading up to the big finish, etc. In addition, there would be side missions; secret collectibles that unlock a gallery, and all sorts of other stuff...all in keeping with the zany Super Sentai-esque attitude of the original series. And, of course, it all culminates in a big finale at the enemy stronghold...

The Characters:

 Speedy WinkGuido Smirk, and  Polly Wink would be the main three you'd play with, of course. In addition, unlockable playable characters would include Karamaru/Bad Bird (who works with the Nyanki as a seperate-yet-connected member--think Protoman from the Megaman series, and you'll get the idea), Otama/Francine, and perhaps a fan character or two. In addition, you'll be able to call in the Rescue Team for specialized scenarios (like in the actual KNT game), bringing the cast up even further. And, if certain secrets are unlocked, even a villain or two might become playable...

Enemies:

In addition to the KaraKara Ninja and varations of them (I.E. KaraKara that soar from the sky on man-sized kites, others that specialize in sneak attacks, etc.), the lineup of opposition between you and Koon no Kami would include a plethora of high-tech robots--some with a distinctly futuristic slant in mind, while others combine high tech with concepts of ancient Japan to produce whimsical (and deadly) results. And there just might be a hint of the supernatural involved in some part or another...

Bosses:
At the end of each stage, you'd face off against the "Robot of the Week," each one  catering to the theme of their level and packing a variety of attacks. However, in some cases, beating them may be only the warm-up round for some new challenge--say, perhaps, a guest appearance from the Dark Quartet/Rude Noise, or the need to escape the facility before it explodes?

And that's not counting mini-boss fights, or a recurring rival ninja team--the KaraKara Clan's answer to the Nyanki, and Karamaru's successor--who would make their presence known more than once, especially during the final missions...

Well, that's all I've got at the moment. What do you guys think?
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TakilaOffline
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« Reply #1 on: May 18, 2007, 01:54:14 pm »

I can tell that you've put a fair amount of thought into this, and I could see this as a good game.  Unfortunately, a game of that style has been made for the Famicom (NES) featuring much of what you've suggested.

If you still wished to pursue this, flash would likely be the best medium.
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felinekiOffline
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« Reply #2 on: May 19, 2007, 01:54:02 am »

I can tell that you've put a fair amount of thought into this, and I could see this as a good game.  Unfortunately, a game of that style has been made for the Famicom (NES) featuring much of what you've suggested.

If you still wished to pursue this, flash would likely be the best medium.
Considering that he mentions that game in his post, I believe he already knows about it. Anyway, this proposal seems to have its own share of new ideas compared to the NES game, so I think it could work.

How good is Flash for game creation? I've had a little experience with it just in making animations, but I haven't tried any of the interactive stuff yet. Does it have everything that programming a moderately complex 2D game would need?

LonePhantom, As I said on AIM the other night, I've been doing sequences of KNT songs, and you're welcome to use them if you get around to making the game, either as MIDIs, or I could see about converting them to another format (like MOD/IT/S3M or something) if that would be preferred.
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TakilaOffline
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« Reply #3 on: May 19, 2007, 02:55:49 am »

I have read though his post three time now, and cannot find where he specifically mentions the Famicom game.  That point aside, I fear that the game might end up as too much of a KNT/Mega man crossover.

As for Flash, I know that it worked for both these games:

http://www.newgrounds.com/portal/view/124070
http://www.newgrounds.com/portal/view/175060

Other than that, I'm as useful as a 68 cent coin.
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felinekiOffline
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« Reply #4 on: May 19, 2007, 03:24:16 am »

In addition, you'll be able to call in the Rescue Team for specialized scenarios (like in the actual KNT game), bringing the cast up even further.
"The actual KNT game" being the official one, the one that was on the Famicom.

And since it doesn't actually involve any Megaman characters, I assume you mean "KNT-themed Megaman clone" rather than "KNT/Megaman crossover". Personally, I don't see any problem with it. This would be a fan game, done just for the fun of it, so there's no real need for "INNOVATION", as today's crowd would say. You probably wouldn't think much of my game idea either, since it's also a (self-admitted) KNT-themed clone. Tongue
« Last Edit: May 19, 2007, 03:37:17 am by felineki » Logged

- "I have not yet begun to fight! You ain't seen nothing yet!"
- "Wow, two cliches in a row..."

Like KNT's music? Like MIDIs? Click here!
TakilaOffline
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« Reply #5 on: May 19, 2007, 12:34:20 pm »

...a platformer taking after the MegaMan X series. That means an opening stage that introduces you to such things as gameplay and plot; a stage select that will allow you to tackle the levels in any specific order; hidden upgrades that will make your team more powerful, a recurring boss fight leading up to the big finish, etc. In addition, there would be side missions; secret collectibles that unlock a gallery, and all sorts of other stuff...all in keeping with the zany Super Sentai-esque attitude of the original series. And, of course, it all culminates in a big finale at the enemy stronghold...

It may not have mega man characters, but the style would be very much a mega man one.  When I said KNT/Megaman crossover, I was referring to the style of mega man combined with a KNT plot.  Unfortunately, the only sprites that are available are either those from KNT, or the modified mega man set.
http://www.freewebs.com/pizzacatresource/

Given that this is just a design of a game, it's more likely to be made if there are less hurdles for the maker.  They'd use the pre-made sprites if they could.

You probably wouldn't think much of my game idea either, since it's also a (self-admitted) KNT-themed clone. Tongue
Do you mean that it draws elements from other games?  Or mearly that it follows a KNT style.
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BlackcatOffline
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« Reply #6 on: May 20, 2007, 10:46:54 am »

If the only SPC fan game that actually had some sprites and levels was discontinued, what chances do you have?. Well,you could do an old style rpg,using the Nes game sprites, you know,like the first Dragon Quest or the first Zelda...
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Jimmy-BoyOffline
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« Reply #7 on: May 21, 2007, 05:31:53 pm »

I Have to say i am Interested. I could supply you with some music if you desire (I make my own). Other then that i wish you the Very Best of luck with this project!
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