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A new Samurai Pizza Cats game is being made!
See www.blast-zero.com !
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Author Topic: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover  (Read 36192 times)
B.J.Offline
Nyanki***
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« Reply #20 on: June 28, 2008, 12:25:09 pm »

This game will be based on the japanese version of every anime I mentioned. No "Pizza Power!", no "Believe It!", no "Cha!".

It's nice to see that you are interested in helping out, but I am still in the process of working things out. This game could take a LONG time to be released. However, if things turn up good, I may want to take your offer. Smiley

Thanks for volunteering! Smiley
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B.J.Offline
Nyanki***
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« Reply #21 on: July 13, 2008, 04:01:04 am »

To Harmonex,

I might consider adding Cardcaptor Sakura in but I'll have to learn how to draw her and the rest of her universe. This is just a "maybe", though. By the way, I LOVE this show! I'm currently watching episode 6. Polly Love
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felinekiOffline
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« Reply #22 on: July 13, 2008, 11:07:18 am »

As far as KNT stages go, here are some of the ideas I had in mind for my theoretical KNT fighter. Keep in mind that logically, a lot of these are places where there normally wouldn't be any fighting going on, but that's just due to how I picture my game: silly and referential to the original show, rather than logical. My theoretical game is also a more traditional fighter a la Street Fighter than something with more environment interaction going on like Smash Bros. So some of these might not be suited to your game, but I figured I'd share them anyway just in case they'd give you some ideas.

Note: This is all stuff that's just floating around in my head, rather than written down anywhere. So I probably won't be able to write it down all at once. I'll add to this post as I remember things.

-Pizza Cat Interior. The front room of the restaurant, with the tables, counter, and everything. Otama would be behind the counter, counting the money in the cash register.

-Pizza Cat Exterior. The often used shot of the road that passes by the front of the restaurant. Various Edoropolis extras would probably make cameos as spectators, including Istumo no Oyako (Mom and Junior).

-Fuu'un Koon Jou Guidance Mechanism Chamber. The big room at the top of Koon no Kami's flying fortress where Yattarou and Karamaru have their last battle in the finale.

-Osoroshiyama Trail. The treacherous mountain path that the Nyanki and Karamaru traverse to search for the Zekkou Bird in episode 26.

-Osoroshiyama Crater. The volcanic crater at the top of the previously mentioned mountain.

-Nekofuji Summit. The area around the giant Nekomyoujin statue at the top of Nekofuji.

-Beach. The beach where Yattarou and Komusoutector-equipped Karamaru have their showdown in episode 37. Would probably feature Itsumo no Oyako at their reporters' desk with microphones and all, as well as Omitsu selling snacks.

-Council Room. The large meeting room in the palace. Would probably feature Shogun Iei-Iei and Usahime sitting in their usual spot, as well as maybe Koon no Kami and some of the other council members.

-Arena. The arena where the tournament takes place in episode 43. Would probably feature some of the characters from that episode, such as Yagyuu Juugou and Kusari Gamatarou watching on the sidelines.
« Last Edit: July 13, 2008, 11:31:21 am by felineki » Logged

- "I have not yet begun to fight! You ain't seen nothing yet!"
- "Wow, two cliches in a row..."

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B.J.Offline
Nyanki***
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« Reply #23 on: July 13, 2008, 11:43:21 am »

Those are all great ideas for levels! Wow felineki, you sure know ALOT and know exactly what's best for them. I especially admire your level ideas such as the beach and the arena. To be honest, ALL of your ideas for levels are great. Still, ... I'll need to choose wisely.

I probably should mention this; anyone who has images or knows how to draw KNT scenaries or the following anime could probably show or send me some images. Me and my friend could possible render some of them in 2D or 3D.
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