Posts: 66

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« Reply #20 on: May 11, 2009, 11:43:01 am » |
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Worked on Vi's textures some. Actually most of the time was spent UVW mapping (for those who know) I'm really terrible at it so I just go along at an incredibly slow pace. I think I have to work on these until I've developed a much more efficient work flow. But I suppose this is only my second time so I can't expect that much from myself.
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Posts: 1409

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« Reply #21 on: May 11, 2009, 11:54:09 pm » |
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Looks like it's coming along very nicely. Out of curiosity, what software are you using for these?
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- "I have not yet begun to fight! You ain't seen nothing yet!" - "Wow, two cliches in a row..."  Like KNT's music? Like MIDIs? Click here!
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Birds can fly where they want, when ever they want
Posts: 1299

I'll become an art master!
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« Reply #22 on: May 15, 2009, 07:05:26 am » |
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she laughs, you don´t see that often. you made it really good 
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 This is were I'm from!!
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Posts: 66

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« Reply #23 on: May 15, 2009, 07:20:46 am » |
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Out of curiosity, what software are you using for these?
I use 3ds max version 5.1. I somehow got it working on Vista. And for Vi, I think normally she'll have a sweet face on, but maybe for her profile animations she can be scary at random intervals? =) I also want to animate her "come hither" tease in the KNT opening. Which would be coming full circle as I think that was one of the first SPC fan art things I did? lolz oh that time gone by.
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Posts: 1331

But it's a cute iron fist.
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« Reply #25 on: May 19, 2009, 04:59:05 am » |
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Yay! I'm all three dimensional an' stuff!
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Posts: 66

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« Reply #26 on: May 19, 2009, 09:46:13 am » |
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I'm mulling over what type of "personality" to animate the princess with. Here's a basic list of animations needed for each model:
Stand Walk Attack Spell Death
Also, weapon of choice? Naginata? Her mom's bazooka?
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Birds can fly where they want, when ever they want
Posts: 1299

I'll become an art master!
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« Reply #27 on: May 19, 2009, 02:45:58 pm » |
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wel, she always uses a naginata so..... btw shouldn't you also add "laugh" to the animating list?? 
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 This is were I'm from!!
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Posts: 66

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« Reply #28 on: May 20, 2009, 06:58:51 am » |
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I'm gonna do the omgzsheisscary expression when she attacks. I just need to add new geometry for angry eyes and swap them out when needed. Maybe could do the blink/wink thing for spell, not sure what else would work good. Maybe just another angry face with shouting and scariness? it should be quite gestural for the action as the face isn't clearly visible in game. For one of the profile animation's I'm definitely going to have her do the blink/wink.
edit: Laugh can be one of the Stand animations set at a lower interval.
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Vengeful Warrior
Posts: 451

We all fight for something selfish.
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« Reply #30 on: June 10, 2009, 01:53:56 am » |
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So, is this animation done via Bone manipulation or target morphs? Either way, the animation's pretty well done and it looks low poly enough to be in-game acceptable. Could use a bit of tweaking in the particle effects department. 
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Cum historia mutat valde Razgriz Revelat ipsum primum daemon scelestus est Cum potentia caenum daemon fundet mortem in terram Deinde moritur Cum somnus finis Razgriz surget Surget iterum Magnus heros est
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Posts: 66

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« Reply #31 on: June 15, 2009, 10:28:54 am » |
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Speedy is rigged with a biped skeleton i built myself. Vi is currently rigged now as well but I'm not satisfied with her mesh and texture yet so it's all kind of just waiting on each part. As for particles, there aren't any..? Or is that what you meant, in which case, where would they be used?
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Vengeful Warrior
Posts: 451

We all fight for something selfish.
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« Reply #32 on: June 15, 2009, 01:36:24 pm » |
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Speedy is rigged with a biped skeleton i built myself. Vi is currently rigged now as well but I'm not satisfied with her mesh and texture yet so it's all kind of just waiting on each part. As for particles, there aren't any..? Or is that what you meant, in which case, where would they be used?
e Actually, I was poking at the special effects in general. If not particles, then what are you using for the energy flowing off the sword? My next guess would be a soft body mesh of some kind...
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Cum historia mutat valde Razgriz Revelat ipsum primum daemon scelestus est Cum potentia caenum daemon fundet mortem in terram Deinde moritur Cum somnus finis Razgriz surget Surget iterum Magnus heros est
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some people think im crazy some people think im dumb but ill burn your plums
Posts: 169

we are family
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« Reply #33 on: June 15, 2009, 08:11:24 pm » |
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If I could play in a three-dimensional version of Little Tokyo, I'd be the happiest little kitty for the rest of my life...which is difficult since I'm technically a crow.
dont we all have a bit of a crow in us
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 THANKS GUUS
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Posts: 1409

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« Reply #35 on: June 15, 2009, 11:47:19 pm » |
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Such nice legs...  Anyway, glad to see you're still making progress. The naginata is looking good.
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- "I have not yet begun to fight! You ain't seen nothing yet!" - "Wow, two cliches in a row..."  Like KNT's music? Like MIDIs? Click here!
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Skateboarder
Posts: 948

Sedated
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« Reply #36 on: June 16, 2009, 08:13:25 am » |
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Yes indeed. Keep up the excellent work!
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Birds can fly where they want, when ever they want
Posts: 1299

I'll become an art master!
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« Reply #37 on: June 16, 2009, 01:21:26 pm » |
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looks good! can't wait to see her holding the naginata  The only thing I have to note is that it looks pretty weird to see her laugh like this in this pose.... but what am I complaining 
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 This is were I'm from!!
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Posts: 112

Bringer of Good News, Everyone!
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« Reply #38 on: June 16, 2009, 08:51:21 pm » |
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Low-Polly super-deformed anthropomorphic nude bunny princess.
THAT'S the part that interests me. Eep. Forgive me.
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« Reply #39 on: June 16, 2009, 10:18:22 pm » |
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Low-Polly super-deformed anthropomorphic nude bunny princess.
THAT'S the part that interests me. Eep. Forgive me. You people are all the same. What do I mean by "you people?" Figure it out. ~Darc
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