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A new Samurai Pizza Cats game is being made!
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Author Topic: 3D Pizza Cats  (Read 68586 times)
felinekiOffline
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« Reply #80 on: January 02, 2010, 09:34:17 am »

Here are all the Ninja Crow cels I had. Not much, but it might help some:





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ExpressoOffline
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« Reply #81 on: January 02, 2010, 11:33:31 pm »

Wow, much better than the other sources I currently have, thanks Felineki!
The next character (after female) will either be Guido or Bad Bird, I guess it's a toss up. If I wanted to make the map I could use a green colored Ninja Crow as a BB stand-in, or a blue colored Speedy for a Guido stand-in, so I dunno what I'll choose yet =D
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ExpressoOffline
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« Reply #82 on: January 02, 2010, 11:42:13 pm »

Looking at that second to last image gave me an idea. Are there other common costume the Ninja Crows wear (that carry over episode to episode?) like the traveler garbs or something similar? Just thinking for the game to break up the monotony of copy paste models.
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MitchZer0Offline
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« Reply #83 on: January 03, 2010, 12:10:59 am »


Cause that would just be tainting them and all out degrading, not to mention the horrible gory fates that would befall our favorite felines...so no thanks.


Well, there goes my idea of a Pizza cat source engine game  Annoyed
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felinekiOffline
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« Reply #84 on: January 03, 2010, 10:57:30 am »

Looking at that second to last image gave me an idea. Are there other common costume the Ninja Crows wear (that carry over episode to episode?) like the traveler garbs or something similar? Just thinking for the game to break up the monotony of copy paste models.
I think everything other than the standard Ninja Crow get-up is on a single episode basis.
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- "I have not yet begun to fight! You ain't seen nothing yet!"
- "Wow, two cliches in a row..."

Like KNT's music? Like MIDIs? Click here!
ExpressoOffline
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« Reply #85 on: January 03, 2010, 08:24:56 pm »

Well that's fine, I'd get too sick looking at them anyway =D

Progress update: Still have some of the body to texture, and then I want to rework the hands and wing backpack a bit, but coming along now.


* ninjatex.png (200.67 KB, 861x450 - viewed 1347 times.)
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LexHarryOffline
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« Reply #86 on: January 04, 2010, 04:18:59 pm »

nice looking.. )  how much polygons?
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ExpressoOffline
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« Reply #87 on: January 04, 2010, 06:07:59 pm »

Right now it's at 912 tris, 541 polygons. I know I could cut it down a lot with some optimization, but I'm not really shooting for a sub-500 model since it's not intended as a true "low-poly" model. I actually should decide to do that or just go higher poly for the heck of it, since I'm limiting myself but without any real good reason. I guess I'm just trying to stick with the same style that I started with Speedy. Having more rounded edges would be nice if I were ever to put these into a more modern engine, but of course this has already been brought up earlier in the thread.


* ninjacrowwireframe.png (82.75 KB, 332x426 - viewed 1420 times.)
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LexHarryOffline
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« Reply #88 on: January 04, 2010, 09:09:01 pm »

it very nice for mobile game engines, like Unity Iphone.. you can make good platformer with this characters. )
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felinekiOffline
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« Reply #89 on: January 04, 2010, 10:35:20 pm »

The color and texture's looking great. Nice to see the wireframe, too.
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- "I have not yet begun to fight! You ain't seen nothing yet!"
- "Wow, two cliches in a row..."

Like KNT's music? Like MIDIs? Click here!
ExpressoOffline
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« Reply #90 on: January 06, 2010, 12:11:08 am »

Sure, it's just a matter of setting up the cameras at each side and rendering out the frames. Donkey Kong Country and Diablo are popular examples of doing this. It's not too hard to do except for cleaning up the edges so you don't have "jaggies". With technology improving though you can make sprite sheets now with full alpha channels for really smooth edges (I've been toying with the concept myself)

Would you want something I could whip up quickly for testing purposes?
« Last Edit: January 06, 2010, 01:16:47 am by Expresso » Logged
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« Reply #91 on: January 06, 2010, 02:07:54 am »

what software you using to do this mate?

I am liking what you are doing alot

I am doing little tokyo in 3D, as a side project while i'm out of the country, if you could let me know your scale/units i can rescale them to match your characters.

Also it is quite easy to input them to source. if you use 3dsmax, you can just import the whole of little tokyo! and your characters in.

Let me know, i've not bothered with the characters yet, as i'm more a scene modeller than a character one.

Neko.
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ExpressoOffline
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« Reply #92 on: January 06, 2010, 04:01:06 am »

I'm just using 3ds max 5, got it a long long time ago. I'm curious about using Blender since the 2.5 alpha was released.
I've just been working to Warcraft 3 scale, which is about 100 units tall for an average character. Of course, in WC3 the buildings aren't all that much taller than the characters =P

Do you have any screen shots or renders of your little tokyo? I was planning on modeling the palace at least at some point.

Click speedy then use keyboard arrow keys to look at the different views.
http://www.shardonline.com/speedyrun.swf


PS how do I get the flash tag to work? =(
« Last Edit: January 06, 2010, 04:52:05 am by Expresso » Logged
Iván el TerribleOffline
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« Reply #93 on: January 06, 2010, 11:58:06 am »

After the Ninja Crow, who is next?
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ExpressoOffline
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« Reply #94 on: January 20, 2010, 01:28:40 am »

Haven't done a whole lot recently but I did manage to finish Ninja Crow enough to be able to import him into the WC3 editor and take a silly picture


* ninjacrowd.png (209.98 KB, 389x265 - viewed 1435 times.)
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sjonnohOffline
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« Reply #95 on: January 20, 2010, 04:52:12 pm »

looks funny! why are the crows laughing anyways?
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felinekiOffline
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« Reply #96 on: January 20, 2010, 05:16:21 pm »

They're probably bullying Speedy or something. Tongue
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- "I have not yet begun to fight! You ain't seen nothing yet!"
- "Wow, two cliches in a row..."

Like KNT's music? Like MIDIs? Click here!
Razgrizblaze1Offline
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« Reply #97 on: January 20, 2010, 05:32:17 pm »

They're probably bullying Speedy or something. Tongue

Magical Pururun needs to step in and help! (Hash Hash reference...)
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Revelat ipsum primum daemon scelestus est
Cum potentia caenum daemon fundet mortem in terram
Deinde moritur
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Surget iterum
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« Reply #98 on: May 25, 2010, 10:58:57 am »

mmm i wish you were using something a bit more modern -_-

I'm on Max 2009 - Retail Version. If you like i can do some renders of Little Tokyo for you if people prefer... i've got quite a bit of it done now i guess, though as there isn't really a map.. it's quite hard to plan!

Any ideas?
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