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Author Topic: Amateur C++ Samurai Pizza Cats Game  (Read 62052 times)
cuchulainOffline
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« Reply #20 on: January 31, 2013, 04:27:00 am »

Matt, I just got done playing through it and wanted to give you a bit of feedback, though really it's all positive.  The physics are off just a tad, I think, but I have no idea how hard that is correct.  It plays a lot like an early Mega Man/Rockman game in a way, because everything feels kind of slow (as was mentioned with Polly's shuriken).  So I guess my suggestion would be to take it from NES Rockman to SNES Rockman, and you're good to go. 

I did have a suggestion for how you could develop it, if you think it's possible, though.  Since you seem to have the sprites and the physics down, do you think you could add a few new character sprites and make a multiplayer fighting game option?  Basically, a 2D sprite based Super Smash Bros. with Pizza Cat characters?  I have no idea as to how difficult it is, but I think we could definitely get some of the posters playing in an online battle royale style game.  I would think maybe 8 playable characters would be plenty, and of course some more attacks and items you could use in combat.  One thing that would be easier is that you wouldn't have to create elaborate level designs, just get the fighting space down and your'e good to go.  I know that emulators like MAME support online play, so maybe you could sync it up with an emulator like that to make it smoother?  Just an idea, forgive me if it's an insane suggestion.
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Matt PushinkaOffline
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« Reply #21 on: January 31, 2013, 08:36:47 am »

Matt, I just got done playing through it and wanted to give you a bit of feedback, though really it's all positive.  The physics are off just a tad, I think, but I have no idea how hard that is correct.  It plays a lot like an early Mega Man/Rockman game in a way, because everything feels kind of slow (as was mentioned with Polly's shuriken).  So I guess my suggestion would be to take it from NES Rockman to SNES Rockman, and you're good to go.  

I did have a suggestion for how you could develop it, if you think it's possible, though.  Since you seem to have the sprites and the physics down, do you think you could add a few new character sprites and make a multiplayer fighting game option?  Basically, a 2D sprite based Super Smash Bros. with Pizza Cat characters?  I have no idea as to how difficult it is, but I think we could definitely get some of the posters playing in an online battle royale style game.  I would think maybe 8 playable characters would be plenty, and of course some more attacks and items you could use in combat.  One thing that would be easier is that you wouldn't have to create elaborate level designs, just get the fighting space down and your'e good to go.  I know that emulators like MAME support online play, so maybe you could sync it up with an emulator like that to make it smoother?  Just an idea, forgive me if it's an insane suggestion.

Thanks for testing, believe me, it means a lot. About what you said:

1- Physics.
I was thinking about what you said and trying to understand the exact feeling of what you mean. I've never played the classic megaman, so I just watched some videos to mentally compare it with what I know of the physics of the X Series (that I've played a lot).

-Vertical - Maybe is a question of gravity acceleration? Looks like the old megaman jumps almost the same high as X, but falls faster and keeps speeding up for some time. X falls slower and just looks like it have a limitation in his falling speed.

-Horizontal - I'm trying to do something that looks like a Sonic game. The character starts slowly but can speed up a lot.

Also, maybe I could fix the feeling of slow motion. I'm trying to enable hardware acceleration, instead of just software.

2-SAMURAI SMASH BROSSSSSSS
Although I LOVE the idea of an online fighting SPC game, that was not the initial idea. I will, of course, try to figure it as a "Multiplayer" mode, but I am still starting on this "game developing" thing and I don't know anything about multi-machine developing.

I'm not saying I won't do it. I will. Just not so soon.

PS: All the sprites are just temporary. I just take the old 32x21 sprites of the old famicon game and "stretched" them to fit 96x64. I plan on doing (or asking someone with more skills to do) brand new sprites.

PS²: New video. I won't put this new update online because its so small its irrelevant. Anyway, here it is:

<a href="http://www.youtube.com/watch?v=WH6mF5DgRs4" target="_blank">http://www.youtube.com/watch?v=WH6mF5DgRs4</a>

And, for you that are having trouble with embedded video, here is the direct link: this one
« Last Edit: January 31, 2013, 03:25:33 pm by Matt Pushinka » Logged

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Matt PushinkaOffline
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« Reply #22 on: February 04, 2013, 09:28:17 am »

Just to inform that I've started the trully development of the GAME now, seeing that the engine itself is almost done. Now I'll try to figure a good plot, drawn some sprites, build some maps and adjust some configurations. Now the work will be slower and there will be less updates, but I'll still be working on that daily.

Oh, and I've just come up with a name for the game:

"Nyankii is Forever!"
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KageRenekoOffline
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« Reply #23 on: February 04, 2013, 09:40:34 am »

Thank you for your hard work; i look forward to see the progress of this project!!
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Matt PushinkaOffline
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« Reply #24 on: February 06, 2013, 07:25:34 pm »

Yaaay, new updaaate!

I've worked hard to make it windowed 832x640, so it runs smoother and all. Also, now you have 2 complete (ok, almost complete) levels to explore. Please, try it and let me know what you think...

download here
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Matt PushinkaOffline
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« Reply #25 on: February 07, 2013, 10:41:01 pm »

update 08/02/2013 09:10.

Download.

yeah.

and video. Cool.

<a href="http://www.youtube.com/watch?v=46zOMCciPPc" target="_blank">http://www.youtube.com/watch?v=46zOMCciPPc</a>
« Last Edit: February 08, 2013, 08:17:02 am by Matt Pushinka » Logged

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cuchulainOffline
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« Reply #26 on: February 08, 2013, 08:42:39 pm »

Great work, Matt.  I'm playing around with the update, and I wanted to try and better explain what I meant about the physics.  The video shows it pretty well, but basically the character movement speed changes depending on the situation.  This was what I meant about Megaman; when Speedy and Poly jump against walls, it's kind of a slower, delayed reaction (a la early Megaman).  When they run, the pace picks up and feels like it's out of a different game (like Mega Man X, which had super fast wall jumping).  So I guess the jumping physics are more like NES Megaman.

Maybe a better analogy is this:  The jumping physics are very Mario-esque, while basic character movement is very much like a classic Sonic game.  I really hope that makes sense!
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Matt PushinkaOffline
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« Reply #27 on: February 19, 2013, 09:10:46 am »

Hello. New update today. Nothing great, just still trying to figure the best physics for this game. I am moving now, going to live with some friends in a new city to study there. I'll be very busy this next weeks, so don't wait for a new update. Chances are I'll be able to develop again due march.

Anyway, here is the update download
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Matt PushinkaOffline
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« Reply #28 on: February 20, 2013, 02:35:41 pm »

Funny thing I've got some spare time today and have done all the configurations menu. Here is the update for today:

20/02/2013

now you can toggle between windowed and fullscreen mode, activate or deactivate software and hardware acceleration and adjust sound and music volume.
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Matt PushinkaOffline
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« Reply #29 on: February 21, 2013, 07:35:05 pm »

Boy oh boy, looks like I work better under pressure, heh.

  Well, looks like the good and old windows stopped supporting individual midi volume configuration since W Vista. That give me two options: Install a new library, learn how to use it correctly and change every single line of code that involved midi music in the game and hope it still work in other plataforms like linux and mac OR modify all midi file into wav files.

  I've taken the second option, although it gave a considerable boost in the whole game size (every ~20KB midi now is a ~14MB wav file), all the music is loaded faster and the volume adjustment is working again.

blah blah blah there is the new, sweet and shiny update: HERE

Still waiting for some feedback about the new physics, specially from you cuchulain.
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rcom88Offline
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« Reply #30 on: March 15, 2014, 03:35:51 am »

I don't have much to add. However, I will say this. I'm happy that you're doing something like this. I love the Pizza Cats, and I did enjoy the videos. The music is really good, really catchy.
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rcom88Offline
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« Reply #31 on: October 19, 2016, 02:28:05 am »

Are you still looking for someone to write the story? I by no means am professional, but I love to write, and I could always give it a shot.
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roninOffline
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« Reply #32 on: October 20, 2016, 05:04:35 pm »

Matt Pushinka you did a great job in this game =), sorry I couldnt post this before but there was a technical issue not allowing my hostname in the forum for the last 5-7 years or so, well letting this aside I have played the game, not fully yet, but half of it, and its overal really good =), however there are a couple of things I could suggest you if you dont mind, the wall bounce is hard to trigger sometimes, I mean... many times I try to bounce off wall but just go down like I never touched the wall, maybe you can make it easier to make it more enjoyable experience like Ninja gaiden series, also another suggestion is that you add more enemies, meaning that at the beginning it could look like its a platformer with no enemies until they appear on later stages.

Aside from the said I think its really good game and its great to see projects like this coming out, also if you consider making it like Smash bros or any other multiplayer type of game that would be cool, but keep in mind there are some very powerful tools you could use to make a game these days like Unity which can be coded in c# and from my personal experience its very similar to coding in c++, in fact if I get enough money from making my current game project I would like to make a SPC fan project in it (of course we cant sell a game based on SPC unless we are in Japan maybe where dojin games are allowed)

So keep up the great job =)
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rcom88Offline
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« Reply #33 on: October 20, 2016, 08:48:40 pm »

Matt Pushinka you did a great job in this game =), sorry I couldnt post this before but there was a technical issue not allowing my hostname in the forum for the last 5-7 years or so, well letting this aside I have played the game, not fully yet, but half of it, and its overal really good =), however there are a couple of things I could suggest you if you dont mind, the wall bounce is hard to trigger sometimes, I mean... many times I try to bounce off wall but just go down like I never touched the wall, maybe you can make it easier to make it more enjoyable experience like Ninja gaiden series, also another suggestion is that you add more enemies, meaning that at the beginning it could look like its a platformer with no enemies until they appear on later stages.

Aside from the said I think its really good game and its great to see projects like this coming out, also if you consider making it like Smash bros or any other multiplayer type of game that would be cool, but keep in mind there are some very powerful tools you could use to make a game these days like Unity which can be coded in c# and from my personal experience its very similar to coding in c++, in fact if I get enough money from making my current game project I would like to make a SPC fan project in it (of course we cant sell a game based on SPC unless we are in Japan maybe where dojin games are allowed)

So keep up the great job =)

That was a really helpful post.

Personally, I'm happy of the progress that was made. I hope there will be an update.
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roninOffline
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« Reply #34 on: October 22, 2016, 12:43:50 am »

Thanks rcom88 =), well I try my best to help if possible, I know telling him the game is awesome is good practice but if we can spot little improvements like some people did thats even better, mainly because when lone developer makes a game probably nobody around him tries it or the people trying is not objective enough to spot the posisble improvements, so I hope he can make them into the game, its really cool project he is making.

As for update I think he is considering adding story to the game, with cutscenes or so, then maybe he is focusing on that aspect right now, or maybe moving on to making a bigger project like suggested.

And as I said before its a pitty we dont live in Japan, as I heard its possible to sell games like this in certain shops with no trouble (with CD label and all!!) even using names, characters etc its considered valid due to the laws they have or... they used to have I dont have any recent updates on this law. I mean he could be more focused in this considering he could sell it but right now he has to share time with study or work and leave it for spare time only, still he made a great work so far Grin
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rcom88Offline
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« Reply #35 on: October 22, 2016, 03:29:15 am »

Thanks rcom88 =), well I try my best to help if possible, I know telling him the game is awesome is good practice but if we can spot little improvements like some people did thats even better, mainly because when lone developer makes a game probably nobody around him tries it or the people trying is not objective enough to spot the posisble improvements, so I hope he can make them into the game, its really cool project he is making.

As for update I think he is considering adding story to the game, with cutscenes or so, then maybe he is focusing on that aspect right now, or maybe moving on to making a bigger project like suggested.

And as I said before its a pitty we dont live in Japan, as I heard its possible to sell games like this in certain shops with no trouble (with CD label and all!!) even using names, characters etc its considered valid due to the laws they have or... they used to have I dont have any recent updates on this law. I mean he could be more focused in this considering he could sell it but right now he has to share time with study or work and leave it for spare time only, still he made a great work so far Grin

Your help is appreciated.

I think it's awesome that there are still people cranking out SPC/KNT media, whether it be games like this or possible fan-fiction. Honestly, one of the things that I love about this community is the loyalty and love that we have for the show.
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rcom88Offline
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« Reply #36 on: October 22, 2016, 07:29:17 pm »

Does anybody know the song that is used in the video game clip? The clip isn't showing up anymore, but I did like the song--it's very catchy.

It starts at 18:44: https://www.youtube.com/watch?v=kIBfZEpb7v0

I would definitely love to have a YouTube link to the actual song because it is a good song, IMO.
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roninOffline
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« Reply #37 on: October 23, 2016, 05:36:40 pm »

Does anybody know the song that is used in the video game clip? The clip isn't showing up anymore, but I did like the song--it's very catchy.

It starts at 18:44: https://www.youtube.com/watch?v=kIBfZEpb7v0

I would definitely love to have a YouTube link to the actual song because it is a good song, IMO.
Well I have no idea about song title, its a good one as you said, reminds me to some of Ranma 1/2 BGM tracks, but anyway here it is:

http://www.mediafire.com/file/2omd7eqpvygld5m/SPC+OST+Track+1843.mp3

You mentioned Youtube link, I hope its ok for you to download as mp3, I can upload to Youtube if its better for you though

And regarding what you said earlier, yes its really cool that people are making new stuff inspired by the SPC, I still remember when I got a certain fanmade game for MSDos console which featured only ASCII characters but inspired by the SPC, so we had one white square for Speedy one Blue for Guido and one Pink for Polly, each of them with the ability to shoot or hit enemies with their unique style, really cool game made with the few resources the creators had in hand =). I think as I mentioned on other thread that probably if some of us make new stuff like the game Matt is making, maybe that could grab atention from people who never heard about the SPC, surely curiosity makes people investigate about cool things they find, like a video of a certain game or so.
« Last Edit: October 23, 2016, 05:41:03 pm by ronin » Logged
rcom88Offline
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« Reply #38 on: October 23, 2016, 06:05:45 pm »

Does anybody know the song that is used in the video game clip? The clip isn't showing up anymore, but I did like the song--it's very catchy.

It starts at 18:44: https://www.youtube.com/watch?v=kIBfZEpb7v0

I would definitely love to have a YouTube link to the actual song because it is a good song, IMO.
Well I have no idea about song title, its a good one as you said, reminds me to some of Ranma 1/2 BGM tracks, but anyway here it is:

http://www.mediafire.com/file/2omd7eqpvygld5m/SPC+OST+Track+1843.mp3

You mentioned Youtube link, I hope its ok for you to download as mp3, I can upload to Youtube if its better for you though

And regarding what you said earlier, yes its really cool that people are making new stuff inspired by the SPC, I still remember when I got a certain fanmade game for MSDos console which featured only ASCII characters but inspired by the SPC, so we had one white square for Speedy one Blue for Guido and one Pink for Polly, each of them with the ability to shoot or hit enemies with their unique style, really cool game made with the few resources the creators had in hand =). I think as I mentioned on other thread that probably if some of us make new stuff like the game Matt is making, maybe that could grab atention from people who never heard about the SPC, surely curiosity makes people investigate about cool things they find, like a video of a certain game or so.

Thanks for the link. In regards to uploading it to Youtube, it's only if you want to upload it for other people too.

I think it's great that people are making SPC media--it really helps bring awareness to the show.
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roninOffline
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« Reply #39 on: October 23, 2016, 11:28:03 pm »

You are welcome =), as for youtube upload, well... my channel is hardly never visited so its senseless to upload there for other people, but feel free to upload it to your channel if you like =).

As for people awarenes of the show, I agree with you, with media like this game or other projects they will surely notice about the SPC and almost surely become fans as well because Matt game looks really good and solid, meaning only with few tweaks and additions it could be considered a fully working impressive SPC game.

I would like to make a game project too, just Im in the middle of making another game which is going to be sold, and while I have no deadline... well I work on my own then if I dont dedicate my time to it then they wont pay to me any time soon. Im considering asking in this section for a certain team creation, and maybe with more people I could work on the project knowing that its not entirely depending on me and my few spare time, what do you think? is there hope for something like that? I noticed some 3D modellers were here some time ago (more or less when my hostname was banned) but they are mostly gone these days, however maybe other people have same issue as Matt and me, so they cant work a lot in a SPC project but could work if its as part of a team as splitting tasks the things are a lot easier.
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