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Author Topic: Hardest/Most Frustrating Game?  (Read 53852 times)
B.J.Offline
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« Reply #40 on: October 24, 2008, 10:22:52 am »

It's time for an over analyzed quote thingy!

Anything Spyro is frustrating.  You never really get any power-ups throughout each game.  Except in the latest installment, you get Lightning, Ice, Fire, and Earth Breath.  Sure, they all do the same amount of damage, have the same shapes, and move the same way, but come on, different colors!

I'll agree that the new games are bad for a variety of reasons, and not go to far into them.  Those games weren't made by the same company as the first three, and it showed.  Powerups, on the other hand, have never been part of a traditional platformers.  It forced limitations on you, rather than giving you 15 billion options to do the same thing (JaRPGs, WoW, fighting games, etc.).   

Quote
Let's not forget that the monsters are all the same.  In Spyro III for PS1, I can count the variety.  You had the ones immune to fire, the ones immune to bashing, and the ones that you could kill in one hit of anything.  Just different shapes and/or colors through each level which had basically the same theme, only a different theme.

The Spyro trilogy was, and always will be, a platforming game.  The first was far more strict, and a good deal harder then the other two.  The same level design exists is all games.  As a rule, Monsters end up as a flavouring for the level rather than a focus.  Both the game engine and your mastery of it come further into play.

 
Quote
You know, instead of being a cave full of lava, you would have a cave full of ice (which acted like lava).  Or a pit of poison, or a pit of spikes, or a bottomless pit, or a piranha-infested river...and let's not forget castles.  You have ruined castles, frozen-over castles, burning castles, dark creepy castles...and occasionally a castle in the clouds.

While I agree that the levels shared functional similarity, they were graphically very different.  Different colours, different art styles, and plots were all overlay for the basic design of the level.  As for creativity, its nice as long as the game remains playable and straightforward enough.  Could you imagine a platformer without a fire or ice level?  It's become a very traditional part of any game, other than the odd ones.

Quote
I can play through the first two levels of any of the games, then not even the plot or voice stylings of Elijah Wood and David Spade can keep me interested for much longer.

If that's the way you think, then my arguing wont be change your mind.  The game is simplistic and repetitive, but not out of line with modern games.  I enjoyed the plot(s) of the first three games for a ten to twelve year old, which was the target audience at the time,   Though I don't know when you played it, I'd hope that you weren't too cynical of a kid.  If you did, then here's the best I can do:

The Spyro series is a lot like the Mario series.  Sure, you had the same enemies, a limited skill set, incredibly repetitive levels with a light coat of paint on them at best (Mario 3 here), a good many castles, and was graphically simple. The fact is, it still considered to be one the best games made ... of it's time.  That's what Spyro was and is: a series that was well made at the time, and stays as such.

If you really want a good modern platformer, play Psychonauts.   It's funny, it's highly creative, and the dangerous surface type thing? Its not fire, poison, electricity or spikes...  its water.  As in, the main character has a fear of water.  And the levels take place in people's minds.


As a parting thought (RPing as Yahtzee here): http://www.youtube.com/watch?v=yon2YuXssvo&NR=1

Never played the old games but The Legend of Spyro games....psh, they're EASY! It depends on which games from the series you have. I can help you with any of them as I'm nearly an expert at those games! Getting the new one today. Waiting impatiently for a game can be soooooo annoying!

Anyway, back on topic.
Do not play Teenage Mutant Ninja Turtles for the NES. It is THE cruddiest game of Ninja Turtles game history. I mean, TMNT (movie game) isn't...well, it is bad, everyone says it's bad but being a Ninja Turtles freak, I bought it just for the heck of it. But the NES game....Wow! It's really hard to prevent yourself from getting hit. Beating Rocksteady is a bother unless you have Donatello. And don't even get me started on the difficulty of the water levels.

Battletoads is AMAZINGLY difficult. Other than the biker levels, the enemies will jump you pretty easily and it's sometimes hard to avoid them. Still, I'd pick this game over Ninja Turtles for the NES. And I like this game alot despite it's difficulty.

Still looking for some more games.
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Guido64380Offline
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« Reply #41 on: October 26, 2008, 05:52:13 pm »

I want to be The Guy. Beat it on Insane, I dare ya. I'll bake cookies if you do.
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« Reply #42 on: October 27, 2008, 04:04:19 am »

I want to be The Guy. Beat it on Insane, I dare ya. I'll bake cookies if you do.
yeah, I was gonna say IWTBTG to Smiley
if you want a hard game, you wont be dissapionted Speedy Wink
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MitchZer0Offline
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« Reply #43 on: October 27, 2008, 09:16:33 pm »

hardest game,

hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm......................

zelda OOT, oh wait, not really frustrating

hmmmmmmmmmmmmmm................................

zelda2
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Yakko CervicheOffline
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« Reply #44 on: October 27, 2008, 11:50:25 pm »

It's time for an over analyzed quote thingy!

Anything Spyro is frustrating.  You never really get any power-ups throughout each game.  Except in the latest installment, you get Lightning, Ice, Fire, and Earth Breath.  Sure, they all do the same amount of damage, have the same shapes, and move the same way, but come on, different colors!

I'll agree that the new games are bad for a variety of reasons, and not go to far into them.  Those games weren't made by the same company as the first three, and it showed.  Powerups, on the other hand, have never been part of a traditional platformers.  It forced limitations on you, rather than giving you 15 billion options to do the same thing (JaRPGs, WoW, fighting games, etc.).   

Quote
Let's not forget that the monsters are all the same.  In Spyro III for PS1, I can count the variety.  You had the ones immune to fire, the ones immune to bashing, and the ones that you could kill in one hit of anything.  Just different shapes and/or colors through each level which had basically the same theme, only a different theme.

The Spyro trilogy was, and always will be, a platforming game.  The first was far more strict, and a good deal harder then the other two.  The same level design exists is all games.  As a rule, Monsters end up as a flavouring for the level rather than a focus.  Both the game engine and your mastery of it come further into play.

 
Quote
You know, instead of being a cave full of lava, you would have a cave full of ice (which acted like lava).  Or a pit of poison, or a pit of spikes, or a bottomless pit, or a piranha-infested river...and let's not forget castles.  You have ruined castles, frozen-over castles, burning castles, dark creepy castles...and occasionally a castle in the clouds.

While I agree that the levels shared functional similarity, they were graphically very different.  Different colours, different art styles, and plots were all overlay for the basic design of the level.  As for creativity, its nice as long as the game remains playable and straightforward enough.  Could you imagine a platformer without a fire or ice level?  It's become a very traditional part of any game, other than the odd ones.

Quote
I can play through the first two levels of any of the games, then not even the plot or voice stylings of Elijah Wood and David Spade can keep me interested for much longer.

If that's the way you think, then my arguing wont be change your mind.  The game is simplistic and repetitive, but not out of line with modern games.  I enjoyed the plot(s) of the first three games for a ten to twelve year old, which was the target audience at the time,   Though I don't know when you played it, I'd hope that you weren't too cynical of a kid.  If you did, then here's the best I can do:

The Spyro series is a lot like the Mario series.  Sure, you had the same enemies, a limited skill set, incredibly repetitive levels with a light coat of paint on them at best (Mario 3 here), a good many castles, and was graphically simple. The fact is, it still considered to be one the best games made ... of it's time.  That's what Spyro was and is: a series that was well made at the time, and stays as such.

If you really want a good modern platformer, play Psychonauts.   It's funny, it's highly creative, and the dangerous surface type thing? Its not fire, poison, electricity or spikes...  its water.  As in, the main character has a fear of water.  And the levels take place in people's minds.


As a parting thought (RPing as Yahtzee here): http://www.youtube.com/watch?v=yon2YuXssvo&NR=1

Never played the old games but The Legend of Spyro games....psh, they're EASY! It depends on which games from the series you have. I can help you with any of them as I'm nearly an expert at those games! Getting the new one today. Waiting impatiently for a game can be soooooo annoying!

Anyway, back on topic.
Do not play Teenage Mutant Ninja Turtles for the NES. It is THE cruddiest game of Ninja Turtles game history. I mean, TMNT (movie game) isn't...well, it is bad, everyone says it's bad but being a Ninja Turtles freak, I bought it just for the heck of it. But the NES game....Wow! It's really hard to prevent yourself from getting hit. Beating Rocksteady is a bother unless you have Donatello. And don't even get me started on the difficulty of the water levels.

Battletoads is AMAZINGLY difficult. Other than the biker levels, the enemies will jump you pretty easily and it's sometimes hard to avoid them. Still, I'd pick this game over Ninja Turtles for the NES. And I like this game alot despite it's difficulty.

Still looking for some more games.

Hey, I actually like the NES Ninja Turtles game.  It is hard as heck, though.  Kirby's Dream Course can be hard and frustrating, but it's still darn fun in the process.
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« Reply #45 on: October 28, 2008, 01:06:15 am »

I beat Dead Space finally. Wowowowow.

I've unlocked the "Impossible Difficulty" setting, I'm gonna see if it's impossible.

..... Urrrrgh... Stupid fast monsters... T_T

~Burkey
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« Reply #46 on: October 29, 2008, 08:20:07 pm »

speecking of that, I completed level 1 in doom ultimate in NIGHTMARE difficulty, damn, sergents were all around me shooting me
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« Reply #47 on: November 01, 2008, 03:32:26 pm »

Quote
Battletoads is AMAZINGLY difficult. Other than the biker levels, the enemies will jump you pretty easily and it's sometimes hard to avoid them. Still, I'd pick this game over Ninja Turtles for the NES. And I like this game alot despite it's difficulty.

I've heard it said that actually beating the game's a rarity, even through the use of cheat codes.

Most of the Ninja Turtles game I didn't have much of a problem with; I'd played it several times during my childhood (read: 5-6 years old) and watched others do it, so I know most of the layout and traps by heart. My problem with the game lies with the Technodrome stage---all the times I've played it, I've never survived to face the Shredder without cheating.
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Gabya
« Reply #48 on: November 02, 2008, 03:49:25 pm »

Serious Sam on Serious difficulty, Its SERIOUS business
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« Reply #49 on: November 04, 2008, 12:14:34 am »

Digimon world 4 is just freaking frustrating, no wonder it didn't sold good...
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Gabya
« Reply #50 on: November 04, 2008, 04:39:52 am »

other hard games are Jet Set Willy and Monty On The Run...
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CrowOffline
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« Reply #51 on: November 04, 2008, 04:42:47 pm »

GH4 = GH:WT

They just changed the name.

As for the Lou battle... Search up YouTube for tips on how to beat him, that's how I got my golden guitar Grin

~IC
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« Reply #52 on: July 17, 2010, 11:05:18 am »

Recently I came across the Syobon action (しょぼんのアクション) video game.
It appeares to be a Japanese remake of a Super Mario Bros. game.

To get you the idea of its difficultly I post this quote from the Wikipedia article
Quote
The game's reason of excessive difficulty is that, unlike Super Mario Bros., it contains concealed traps (such as spikes, "falling stars" and mushrooms).The game's obstacles are so tricky that it makes the game extremely difficult to complete. In fact, it's impossible for players to complete it on their first try, and is especially difficult for those who are used to Mario game mechanics.

I can`t finish the 1st level. I need to do a "correct jump" - over the spike and avoid the falling balloon(?). But when I`m trying to jump over I manage to touch the spike from the left. And when I move on, that falling ballon hits me.

Here`s an example of a playthrough, showing some traps:
<a href="http://www.youtube.com/watch?v=zOfBIwDrb7I" target="_blank">http://www.youtube.com/watch?v=zOfBIwDrb7I</a>
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« Reply #53 on: July 18, 2010, 08:26:10 am »

haha, the moment where that toadstool made that guy with the crown bigger so it would vanish was a funny one!  Grin
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ZekeOffline
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« Reply #54 on: August 26, 2010, 09:15:52 pm »

Would always find playing the czech republic on pes hard
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vonhorz
« Reply #55 on: September 10, 2010, 05:00:49 pm »

Tetris....you wont believe how long i played to reach the 999.999 points
icewind dale with just a single character was .....frustrating
Halo ODST ;legend with all oddballs....those who own halo 3 know what im talking about
Kessen: incredibly deep strategy game for the ps2....Ishida vs Tokugawa....but it takes ages to make beat the whole game.
prince of persia(the reaaaly old one)....God DaMN! who was able to beat the game without doing the levels twice to waste no time?! i wasnt
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sjonnohOffline
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« Reply #56 on: September 10, 2010, 05:03:45 pm »

prince of persia is always hard for me too....always figuring out how to escape some kinda place X3
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Mr.NoName
« Reply #57 on: September 10, 2010, 05:13:35 pm »

Ninja Gaiden. Hardest. Game. Ever.
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« Reply #58 on: September 10, 2010, 09:35:53 pm »

No argument here, noname!
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vonhorz
« Reply #59 on: September 11, 2010, 06:03:02 am »

prince of persia is always hard for me too....always figuring out how to escape some kinda place X3
are we talking about the same PoP? i mean the 2-D one with the "one-hour-to-beat-the-whole-game"-limitation
even thought the newer generation is okay as well, at least the PS2 generation was
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