Title: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: B.J. on April 08, 2008, 06:28:44 pm Ever since I started watching these four shows at once, I dreamed about doing a video game with all of them together.
It is basically a fighting/beat em' up game like Super Smash Bros. Brawl. The Gameplay is somewhat similar to Super Smash Bros. Brawl and Battle Stadium D.O.N. Characters basically fight until knocking opponents out ot the ring. However, the characters will also have specials when getting a certain amount of hits out of their opponents. When this happens, the character will start to glow and will unleash one of their special attacks. In addition to those, there will be a special item called "potential orbs" which when hit leads to the your character unleashing their most powerful attacks. There will also be an adventure mode where universes collide into a platforming/beat em' up type of gameplay. I apoligize for the very little info at this time. More info will be posted later, but feel free to expand, help out, or change some things that you think will make this game better. (Note: I am only using these four anime. No DBZ, Bleach, One Piece etc. Otherwise, it may end up as a blood fest.) Characters represented: Kyattou Ninden Teyandee 1.) Yattarou 2.) Sukashii 3.) Pururun Sailor Moon 1.) Sailor Moon 2.) Sailor Mercury 3.) Sailor Mars 4.) Sailor Jupiter 5.) Sailor Venus Tokyo Mew Mew 1.) Mew Ichigo 2.) Mew Mint 3.) Mew Lettuce 4.) Mew Pudding 5.) Mew Zakuro Naruto 1.) Naruto Uzumaki 2.) Sasuke Uchiha 3.) Sakura Haruno Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: TGLucario475 on April 09, 2008, 03:39:26 am well that would some kick-ass show....& with Naurto...its best to have the original voices...NOT 4KIDS
Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: B.J. on April 09, 2008, 08:55:02 am This is based off of the japanese versions of every show. At this point, I'm still working it out.
Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: felineki on April 09, 2008, 09:12:39 am Now the question is whether or not you have the programming skills to implement it. And the artistic skills to create all the necessary assets. What did you have in mind graphic-wise? 2D or 3D?Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: ronin on April 09, 2008, 06:10:06 pm Now the question is whether or not you have the programming skills to implement it. And the artistic skills to create all the necessary assets. What did you have in mind graphic-wise? 2D or 3D?Agree, indeed the code for a game like that won't be that much of a complex code in my opinion since the colissions and everything needed isn't very accurate but mostly based on a fast paced action with powerful attacks. While doing all the media would be much more problematic specially thinking about making all those characters clearly recognizables and with all the animations (either 2d or 3d) for every attack/special. The concept itself looks great, so keep it up :) Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: B.J. on April 09, 2008, 09:33:58 pm 3D but again, I will post more info in the future.
Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: kidkaramaru on April 10, 2008, 08:07:35 pm Great Idea!!!!!!!!!! I want to see Polli Kicking the Sazuke´s Butt!!! :-* :-* :-*
Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: ronin on April 12, 2008, 07:51:17 pm As I said before it could be cool game, the tricky part will be the modelling but we dont know how fast/good can you model/rig/animate. I asume you are skilled since you are thinking about it this way.
Also I would suggest to add or at least replace in the beginning some characters, I mean, all your characters picked there are main characters, centers of their own stories, in this kind of games you have to let the players choose among some wide spectrum of background or evil characters, like say add Karamaru :badbird: 8) and maybe :mojorojo: too Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: ronin on April 12, 2008, 10:55:26 pm And Ruby! True true 8), also it would be cool to see the screen fullfilled by some rockets if you add :lucille:, we are not only seeing this from KNT perspective but I trully think some other characters fighting thru platforms are needed, think about :bigcheese: fighting and exploding once he is defeated (and destroying or at least hurting survivors) 8O And never forget to balance well characters, so no need for ultra powerful mega god (ala sentinel in that fan x-men vs street fighter someone made awhile back) Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: B.J. on April 13, 2008, 10:07:01 am I was thinking about adding more characters (like Karamaru) for a possible sequel, but then again. :-\ As far as :bigcheese: or anyone from the Rude Noise, I don't really think they'd be suitable fighters. I made add in Karamaru (Bad Bird) and maybe a ninja crow for KNT representitives, but as far as anyone else, they're either not cut out as playable characters, they may make cameo appearances in the background, or like :catton: :batcat: :spritz: and :meowsma:, summoning characters (like assist trophies). You guys can also pick out enemies to fight in adventure mode like ninja crows if you want.
Also, tell me who you would like to see as characters from Sailor Moon, Tokyo Mew Mew, and/or Naruto in the game as either playable fighter, summoning characters, or cameo people in the background. Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: kidkaramaru on April 14, 2008, 07:48:02 pm I like to see Kakashi and Ero Senin from Naruto, and from summoning, the big frog of Naruto (forget its name :-\)
Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: B.J. on April 15, 2008, 10:17:32 pm Who's Ero Senin? ?:|
Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: Cloud-Boy on April 15, 2008, 11:23:28 pm Who's Ero Senin? ?:| I think it's Jiraiya.But anyways, you have the concept down, and probably the character models. But what about a soundtrack? Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: B.J. on April 17, 2008, 11:21:50 am Yeah, I'm not sure about legendary sanins (like Jiraya) and I don't want to have too many characters in the first game. As far as soundtracks find tell me some songs from KNT, Sailor Moon, Tokyo Mew Mew, and Naruto you think would make great stage music. I'm already putting "Battle in Flash" and "Teyandee Special Express" in for KNT and "Sailor Stars" for Sailor Moon. Give me some more and I'll see what I can do.
Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: B.J. on April 17, 2008, 01:32:50 pm I'm afraid I don't know what you are saying?
Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: Cloud-Boy on April 17, 2008, 10:19:35 pm I'm afraid I don't know what you are saying? He's just saying that he would like to see a girl from another anime in your game. Anyways, There are plenty of good KNT music, but the best is to suit a game like this would be the background music. Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: B.J. on April 18, 2008, 11:51:15 am If you mean Cardcaptor Sakura, I'm not so sure. I never watched that show before, but I don't really like it in English. The reason I'm adding these four anime, other than my fondness for them, is because they each have similar themes and entertainment. You can pretty much compare KNT with Naruto and Sailor Moon to Tokyo Mew Mew. But who knows, I may look into that show in japanese. But as far as other anime series, no.
You guys get to pick the music, stages, items, etc. to be in the game as long as they are not violent in anyway. ;] Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: B.J. on April 19, 2008, 04:27:58 pm Aww...... That's so sweet! Sorry Burkey, but you can't blame a guy for showing his feminine side. You'll score girls easily and that's the truth! :-* Do your thang, Harmonex! ;] =] ;) ;-)
Anyway, back to the subject. Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: B.J. on April 25, 2008, 06:37:22 pm Tell me more of what songs and stages do you want. Name some and I'll see what I can do. :)
Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: Jimmy-Boy on June 28, 2008, 10:24:05 am On the song subject, i like the idea of picking song's from the Anime. But... Personaly, i'd prefere the game to have an Original Soundtrack. You know, give it a bit of an Edge? Problem is, of course, finding someone to DO the music for you if you can't do it yourself. I would opt to do that work myself, considering im currently taking a course in Music and am going to be composing for a career- Specificly for games. But, not only do i have my own stuff to worry about, im not entirely sure what exactly you'd want me to do. Out of curiosity, if you DID want me to do original music for you, would you expect me to do a few covers/ ReMixes of certain song's from these Anime? (I used to watch Sailor Moon ages ago, but i never really listened to it's Music much. In fact, the only real music i know is the stuff from KNT.)
It's just an idea, though. Im not DEMANDING that you make me the games composer if you do not want me to be. If you are, however, interested, i can give you a sample of something i did for a personal project of my own... Shameless self-promotion aside, i have to say this sounds pretty promising... Even though i never was a Fan of Naruto myself (Let us all blame the awful dub for that one, kids. 'Belive It!!' Indeed...) Im still greatly looking foward to the result, however long it might take =) Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: B.J. on June 28, 2008, 12:25:09 pm This game will be based on the japanese version of every anime I mentioned. No "Pizza Power!", no "Believe It!", no "Cha!".
It's nice to see that you are interested in helping out, but I am still in the process of working things out. This game could take a LONG time to be released. However, if things turn up good, I may want to take your offer. :) Thanks for volunteering! :) Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: B.J. on July 13, 2008, 04:01:04 am To Harmonex,
I might consider adding Cardcaptor Sakura in but I'll have to learn how to draw her and the rest of her universe. This is just a "maybe", though. By the way, I LOVE this show! I'm currently watching episode 6. :-* Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: felineki on July 13, 2008, 11:07:18 am As far as KNT stages go, here are some of the ideas I had in mind for my theoretical KNT fighter. Keep in mind that logically, a lot of these are places where there normally wouldn't be any fighting going on, but that's just due to how I picture my game: silly and referential to the original show, rather than logical. My theoretical game is also a more traditional fighter a la Street Fighter than something with more environment interaction going on like Smash Bros. So some of these might not be suited to your game, but I figured I'd share them anyway just in case they'd give you some ideas.
Note: This is all stuff that's just floating around in my head, rather than written down anywhere. So I probably won't be able to write it down all at once. I'll add to this post as I remember things. -Pizza Cat Interior. The front room of the restaurant, with the tables, counter, and everything. Otama would be behind the counter, counting the money in the cash register. -Pizza Cat Exterior. The often used shot of the road that passes by the front of the restaurant. Various Edoropolis extras would probably make cameos as spectators, including Istumo no Oyako (Mom and Junior). -Fuu'un Koon Jou Guidance Mechanism Chamber. The big room at the top of Koon no Kami's flying fortress where Yattarou and Karamaru have their last battle in the finale. -Osoroshiyama Trail. The treacherous mountain path that the Nyanki and Karamaru traverse to search for the Zekkou Bird in episode 26. -Osoroshiyama Crater. The volcanic crater at the top of the previously mentioned mountain. -Nekofuji Summit. The area around the giant Nekomyoujin statue at the top of Nekofuji. -Beach. The beach where Yattarou and Komusoutector-equipped Karamaru have their showdown in episode 37. Would probably feature Itsumo no Oyako at their reporters' desk with microphones and all, as well as Omitsu selling snacks. -Council Room. The large meeting room in the palace. Would probably feature Shogun Iei-Iei and Usahime sitting in their usual spot, as well as maybe Koon no Kami and some of the other council members. -Arena. The arena where the tournament takes place in episode 43. Would probably feature some of the characters from that episode, such as Yagyuu Juugou and Kusari Gamatarou watching on the sidelines. Title: Re: KNT/Sailor Moon/Tokyo Mew Mew/Naruto crossover Post by: B.J. on July 13, 2008, 11:43:21 am Those are all great ideas for levels! Wow felineki, you sure know ALOT and know exactly what's best for them. I especially admire your level ideas such as the beach and the arena. To be honest, ALL of your ideas for levels are great. Still, ... I'll need to choose wisely.
I probably should mention this; anyone who has images or knows how to draw KNT scenaries or the following anime could probably show or send me some images. Me and my friend could possible render some of them in 2D or 3D. |