Title: SPC game in Delphi Pascal Post by: Matt Pushinka on January 23, 2012, 12:38:20 pm Work in progress.
Downloads: 0.2 (http://www.4shared.com/rar/AHZx_KL_/game_samurai_pizza_cats.html?refurl=d1forum) 0.3 (http://www.4shared.com/rar/bDVAh-tr/game_samurai_pizza_cats_03.html?refurl=d1forum) 0.3.2 (http://www.4shared.com/rar/ix1KRev6/game_samurai_pizza_cats_032.html?refurl=d1forum) 0.3.2.2 (http://www.4shared.com/rar/kJli44T9/game_samurai_pizza_cats_0322.html?refurl=d1forum) 0.3.3 (http://www.4shared.com/rar/RwlDk9cc/game_samurai_pizza_cats_033.html?refurl=d1forum) 0.3.4.2 (http://www.4shared.com/rar/pPqgHz5h/Game_Samurai_Pizza_Cats_342.html?refurl=d1forum) 0.4.1 (http://www.4shared.com/rar/GNEiEAWw/Game_Samurai_Pizza_Cats_041.html?refurl=d1forum) 0.4.2 (http://www.4shared.com/rar/RkV28SB-/game_samurai_pizza_cats_042.html?refurl=d1forum) 0.5.0.2 (http://www.4shared.com/rar/PT-1eRrG/0502.html?refurl=d1forum) 0.5.1 (http://www.4shared.com/rar/yiatn_NI/051.html?refurl=d1forum) Status:
*Logic *Graphics *Other Tested in:
I'll probably need more people working in this. If you draws SPC, scenarios, or works with sound and music, and has some spare time, I would greatly enjoy if you help me Title: Re: SPC game in Delphi Pascal Post by: Violet on January 23, 2012, 02:38:23 pm Interesting. Good luck with your project
Title: Re: SPC game in Delphi Pascal Post by: Someone who does Something on January 23, 2012, 06:13:52 pm Hopefully you'll be able to finish, good luck.
Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on January 31, 2012, 10:24:50 pm New screens and new "level" available. Just testing images and sounds to see if it is still running smoothly.
(http://s1-03.twitpicproxy.com/photos/full/507514210.png) (http://s1-05.twitpicproxy.com/photos/full/507514532.png) (http://s1-02.twitpicproxy.com/photos/full/507517270.png) (http://s1-03.twitpicproxy.com/photos/full/507519996.png) download the rar (http://www.4shared.com/rar/bDVAh-tr/Game_Samurai_Pizza_Cats_03.html) And don't forget: The setup is in portuguese, but i think it is also pretty obvious. You'll only need to unpack the setup and the "SPCG" folder in the same directory, then run setup. Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on February 02, 2012, 07:15:38 am Version 0.3.3 is uploaded and good to go. Nobody here seems to be very interested, though. 0 Downloads of the previous versions. Still I'll put the link to the download here: Game Samurai Pizza Cats 0.3.3.rar (http://www.4shared.com/rar/RwlDk9cc/Game_Samurai_Pizza_Cats_033.html)
The concept of death is implemented. You'll lose 5 pizzas if you step in the spikes, and if you have less than that, you'll die. The map is only a test of the features. ALSO: Delphi isn't that good with image edition and movement and all that, so you'll probably need a relatively good PC to run. I'm working in an Core 2 Duo 2.26GHz with 4GB RAM and ATI Mobility Radeon HD 4500 Title: Re: SPC game in Delphi Pascal Post by: KyoZaber on February 02, 2012, 10:06:07 am I'll try getting through the setup files later-on tonight Matt.
I primarily run on a Mac, so I need to go & run my Windows PC to test the game. It'll be a 2.8 GHz P4 with a NVIDA 6200 with 3 Gigs of RAM. It'll be interesting to see how it runs. So far the development screens look interesting. What're you primarily focusing on at the moment? Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on February 02, 2012, 10:27:46 am I'll try getting through the setup files later-on tonight Matt. I primarily run on a Mac, so I need to go & run my Windows PC to test the game. It'll be a 2.8 GHz P4 with a NVIDA 6200 with 3 Gigs of RAM. It'll be interesting to see how it runs. So far the development screens look interesting. What're you primarily focusing on at the moment? I've finished a... "wall jump". Like some modern sonic games, you can jump from wall to wall to reach higher ground. Next thing will be the enemies, I think. I'll need to develop the AI first. Title: Re: SPC game in Delphi Pascal Post by: Pizzacat on February 02, 2012, 11:25:15 pm I can happily endorse any sort of SPC game, please keep this up!
Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on February 03, 2012, 10:48:41 am 3.4.2 is up. Walljump is on and a new map. Try finding all the 18 pizzas and dont take any damage to get the max rank (10) (pretty easy, in fact).
Game Samurai Pizza Cats 3.4.2.rar (http://www.4shared.com/rar/pPqgHz5h/Game_Samurai_Pizza_Cats_342.html?refurl=d1forum) Title: Re: SPC game in Delphi Pascal Post by: KyoZaber on February 04, 2012, 01:34:29 am Whooftah... You weren't kidding when you said you need a strong PC to run that game Matt.
The PC I ran it on last night couldn't keep it smooth. Tomorrow I'll try running it on the strongest box I've got. Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on February 04, 2012, 07:09:59 am Whooftah... You weren't kidding when you said you need a strong PC to run that game Matt. The PC I ran it on last night couldn't keep it smooth. Tomorrow I'll try running it on the strongest box I've got. I'm curious, in fact. Two friends of mine tested the game in different PC's but with almost the same configs. One of them could run it nice, the other couldn't even play. I'll analyse what is going on. Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on February 08, 2012, 11:51:55 am Programming multiple enemies is harder than I thought. Anyway, I think this week I'll manage to release version 0.4
Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on February 09, 2012, 09:08:25 am 0.4.1 is online.
New things: Enemies Attack (D button in the keyboard) look up/down (arrow keys) Download it here (http://www.4shared.com/rar/GNEiEAWw/Game_Samurai_Pizza_Cats_041.html?refurl=d1forum) Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on February 09, 2012, 12:08:02 pm 0.4.2 is up.
New things 2 Bugs corrected Setup now creates shortcut in desktop New icons for game and setup Download it here (http://www.4shared.com/rar/RkV28SB-/Game_Samurai_Pizza_Cats_042.html) I've tested it in a Intel Core2Duo 3.16, 4GB ram, ATI Radeon 4350. Runs perfectly. More info in the first post. Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on February 14, 2012, 09:50:07 pm 0.5.0.2 is up.
New things Everything is now in english Bugs corrected New Setup Design New Menu Design Joypad or joystick enabled Controls configuration enabled Maps are now stored outside the exe Attack 2 (polly throw the "heart shaped" shurikens) Game now saves controls configuration Download it here (http://www.4shared.com/rar/PT-1eRrG/0502.html?refurl=d1url) More info in the first post. Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on February 15, 2012, 11:51:13 am 0.5.1 is up. New things Bugs corrected Performance (audio/video) configuration enabled (low/medium/high video and music & sound on/off) Download it here (http://www.4shared.com/rar/yiatn_NI/051.html?refurl=d1forum) More info in the first post. Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on February 16, 2012, 06:54:38 am Is this game that bad that doesn't even deserve a try or what?
Title: Re: SPC game in Delphi Pascal Post by: KageReneko on February 16, 2012, 01:50:36 pm Don't say that... I generally am really busy and that's why I don't download it but I am really curious about it, I really thank your dedication to this project and I hope the game still advancing; you are posting updates really fast so I see the development is going well... Excuse us if we don't download every update, in my case i rather wait for a finished version...
Anyway, if you really want to have opinions you may upload videos in Youtube, we can see the advance and maybe that would encourage people to get the trials... Don't get upset, we all thank you for your work but remember that several of us are adult people that watched the show when we were kids and/or teenagers, now we have jobs and other occupations that drain our time... Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on February 16, 2012, 02:36:38 pm Don't say that... I generally am really busy and that's why I don't download it but I am really curious about it, I really thank your dedication to this project and I hope the game still advancing; you are posting updates really fast so I see the development is going well... Excuse us if we don't download every update, in my case i rather wait for a finished version... Anyway, if you really want to have opinions you may upload videos in Youtube, we can see the advance and maybe that would encourage people to get the trials... Don't get upset, we all thank you for your work but remember that several of us are adult people that watched the show when we were kids and/or teenagers, now we have jobs and other occupations that drain our time... Yeah, I know... It's just that its kind of hard to develop with almost no feedback. Sorry, anyway. Maybe I'll post some videos later. I've just finished the save/load features and the sistem that build the next map after you finish the first. Will upload it later too. Now to develop Speedy. Title: Re: SPC game in Delphi Pascal Post by: KageReneko on February 16, 2012, 02:55:12 pm Well, since I feel guilty now I downloded the trial and tested the game, it's nice and I just have 2 big complains... The sprites are too small and I get kinda tired of my eyes but that's because my eyes aren't healthy anyway...
Another thing is the music loop evrtthing is looking very well... Can you change action1, 2 and 3 for shuriken, attack and jump in the control configuration screen? I'd like it more in this way Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on February 16, 2012, 03:02:35 pm Well, since I feel guilty now I downloded the trial and tested the game, it's nice and I just have 2 big complains... The sprites are too small and I get kinda tired of my eyes but that's because my eyes aren't healthy anyway... Another thing is the music loop evrtthing is looking very well... Can you change action1, 2 and 3 for shuriken, attack and jump in the control configuration screen? I'd like it more in this way 1- Yeah, sprites are small 'cause they're the "original" ones from the Nes game... 32x32. In the final version they will probably be something about 128x128. It's just a temporary thing. 2-Music isn't looping? Or the problem IS the loop? 3-Yeah, I could change this. Maybe not to "shuriken", 'cause I will probably do different things for Guido and Speedy. "Long range attack" maybe? Aaaaaanyway, any issues about the speed of the game? Title: Re: SPC game in Delphi Pascal Post by: KageReneko on February 16, 2012, 03:37:57 pm It's about the way music starts over, it totally stops and then starts again; would be better to have a tune that start again without a pause having the feeling of having just one very long tune...
http://www.youtube.com/watch?v=QujIO0Set9U I thought you would use the star-shaped shuriken for Speedy and the kunai shuriken for Guido; anyway, long range attack sounds good; the idea is knowing what's the specific function for each button when you are customing the button mapping... Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on February 16, 2012, 04:08:01 pm It's about the way music starts over, it totally stops and then starts again; would be better to have a tune that start again without a pause having the feeling of having just one very long tune... I thought you would use the star-shaped shuriken for Speedy and the kunai shuriken for Guido; anyway, long range attack sounds good; the idea is knowing what's the specific button for each button when you are customing the button mapping... Got it. Not hard to modify. Music is ok now. Btw, maybe I CAN do this other shurikens. I don't know right now. Also, I will try to find someone who can do hand-drawn sprites for me, OR I, myself, will try to do them. I'm not a good artist, but I can learn. I think. Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on February 22, 2012, 07:41:57 am My notebook is broken. Not all of it, but it wont run my game anymore, so programming becomes harder cause I simply can't test it in real time. I'll try working on other things until I fix it.
Title: Re: SPC game in Delphi Pascal Post by: KyoZaber on February 29, 2012, 03:21:39 pm I've ran the game on my better laptop & it was actually playable.
The unit has... Intel Core 2 Duo 2.26 GHz RAM : 8 Gig So far the game is alright for a tech demo, however the wall-jumping mechanic is awkward. Perhaps a less-lethal demo area could be implemented to give the player a chance to get used to the mechanic? Title: Re: SPC game in Delphi Pascal Post by: ANE on February 29, 2012, 05:34:19 pm From a laptop (Intel Core i5-2430M 2.4Ghz, 6GB Ram, Radeon HD6490):
Running left and right on High/all sounds is fine, but jumping up/running into spikes slows things down. Knocking back the video to Medium/Low and everything is much smother, both with and without sounds. All very fun! The wall jumping does take a bit of getting right, but nothing that can't be fixed. Hope your notebook gets better... Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on March 01, 2012, 09:45:50 am I've ran the game on my better laptop & it was actually playable. The unit has... Intel Core 2 Duo 2.26 GHz RAM : 8 Gig So far the game is alright for a tech demo, however the wall-jumping mechanic is awkward. Perhaps a less-lethal demo area could be implemented to give the player a chance to get used to the mechanic? From a laptop (Intel Core i5-2430M 2.4Ghz, 6GB Ram, Radeon HD6490): Running left and right on High/all sounds is fine, but jumping up/running into spikes slows things down. Knocking back the video to Medium/Low and everything is much smother, both with and without sounds. All very fun! The wall jumping does take a bit of getting right, but nothing that can't be fixed. Hope your notebook gets better... Thank you all for testing the demo and for all the feedback. I Really appreciate it. About my notebook... well, I think the graphics card is a goner. Anyway, I'm planning to buy a new PC. Intel Core i7-2600M 3.4Ghz , Radeon HD 6970 (or 7970), 8GB Ram. So, I'm in "vacation" from this project for a while. Hope you all understand. ;) Title: Re: SPC game in Delphi Pascal Post by: KyoZaber on March 01, 2012, 03:30:42 pm Sounds like a nice new rig. :)
A little vacation from code never hurts. Gives a coder the chance to come back & re-think things with a fresh perspective. Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on March 05, 2012, 09:01:05 am I've managed to fix my notebook (partially). Need to reinstall Delphi 7 and other things, but will get it to work again due friday. Yay
Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on March 22, 2012, 11:14:41 am 5.2.3 is almost Up. I'll get some videos uploaded too. Just need some spare time.
Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on March 27, 2012, 08:04:34 am 5.3.2 is up. Still, it's only a small update. I won't post it here. I will let y'all download the next version when it is ready. ATM working in new graphics configurations (1024x768, 1280x768, I don't know) and in speedy/guido.
Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on April 05, 2012, 01:14:14 pm So, yeah, I was just talking with some friends and I've decided to let this project die.
Why? Well, delphi is, obviously, the wrong language for games. Instead, I will use the logic and all that I've learned so far to start a project in C++. I will start from zero, but It will run far better and have much less issues and bugs and everything. I'll post updates in the forum when I do something that is good enough to be shown. Title: Re: SPC game in Delphi Pascal Post by: KyoZaber on April 06, 2012, 09:08:40 am Thank you for the work you've done so far. ^_^
The game was coming along nicely with the basic mechanics you had worked out. It'll be interesting to see the game's performance in C++ vs Delphi once you become versed in the language. Title: Re: SPC game in Delphi Pascal Post by: KageReneko on April 06, 2012, 01:53:27 pm Hmmm... That's bad to hear; anyway, I hope you enjoyed doing the game since that's the real important thing... We'll be looking forward for your future progress; I personally thank you so much for doing all this...
Title: Re: SPC game in Delphi Pascal Post by: Matt Pushinka on April 06, 2012, 06:29:41 pm I reallly appreciate your words guys. I'm happy that you've liked the game so far.
Delphi was a frustrating language to develop anything that involves moving images. It's a language usually used to develop programs for comerce, where only numbers and words change constantly. I think C++ will be way better, and way faster too, to develop my game. Already downloaded CodeBlocks as my IDE. Just need some time to get my real "work" from job and university done and I'll start learning. As I've said before: I really appreciate the words. Thanks. |