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Author Topic: "Nyankii is forever!" - Script for cutscenes  (Read 18859 times)
rcom88Offline
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« Reply #20 on: October 26, 2016, 10:58:24 pm »

You are right, all these make the show interesting and never boring or tiring, I have watched other anime series and to be honest mostly in present times anime they are a lot like repeating themselves and showing flat characters just trying to represent the same type of stories over and over.

I hadnt thought about that, you are right, we can watch some episodes out of order, but these are never like filling episodes, I mean in those animes that have like +300 episodes they incorporate a lot of episodes with empty plot, but in SPC its always fun and entertaining even if we watch out of order.

About the original videogame I think I will try to get some time to play it in English, as you said it was really fun but understanding the plot it will be a lot better =). By the way if I remember correctly the game had some cutscenes based on some still graphics with little movement and little text, right? maybe this type of cutscene will be right for Matt's game, dont you think?



Honestly, I haven't seen a new anime in at least six years, so I couldn't add much to what you're saying.

I actually think that part of the fun lies in watching it out of order and seeing if you missed anything. Like I actually had my first episode being The Case of the Bogus Billionare, and I think it was a good introduction episode as it showed the wackiness that the show was about, and it was also an entertaining episode. When I was watching the show during the Summer of 1997, most of the episodes were shown at random order--I remember seeing The Big Comet Caper (part 1) on Thursday and part 2 on Friday while Tuesday, Wednesday, and Thursday had episode 17, 18, and 19.

I do think it's important to understand the plot of the game and it does make it a lot better. As for the cutscenes, it's a picture of the character with text and their mouth is moving. It's a simple style, but I think it works very well.

I also think that, like you said, it could work for Matt's game.

Well if you havent watched anime from the recent times then trust me you havent missed much, if you ever decide to watch any new series its better to pick any from previous years.

Here I watched the episodes out of order too, mostly my trouble because I couldnt be at home every day at that time (damn school schedule!) but it was fun anyway, and as you said sometimes I guessed like... ah yes that episode must go before that other or so, at that time there was not much information available in internet or other places (well there was not much access to internet either lol), but was equally fun even not having the right order or guide to know what episode number was watching =).

Yes, understanding the game plot is very important, even if its 8bit game which use to feature small plot its still important to get the overal circunstances and all thats going on.

Now that you mention the cutscenes with text and mouths moving I remember, yes that style is simple but effective enough, cutscenes can communicate enough and are not super hard to make, in terms that characters designs can be re-used with only some background works and the needed text, so yeah my vote would be for that type in Matt's game =).


Yeah, if I ever saw a new anime, I would just pick one that looked good to me. The year wouldn't matter.

SPC came on before school for me, I think at about 6:30 AM, not sure. It was generally really early, and even though I could get up and watch it before I go to school, I still think it'd be a good idea to record it--that way I can watch it later.

I agree.

Honestly, I think those cutscenes are basic, but they look really good, and they work well, too.
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roninOffline
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« Reply #21 on: October 27, 2016, 11:53:28 pm »

You are right, all these make the show interesting and never boring or tiring, I have watched other anime series and to be honest mostly in present times anime they are a lot like repeating themselves and showing flat characters just trying to represent the same type of stories over and over.

I hadnt thought about that, you are right, we can watch some episodes out of order, but these are never like filling episodes, I mean in those animes that have like +300 episodes they incorporate a lot of episodes with empty plot, but in SPC its always fun and entertaining even if we watch out of order.

About the original videogame I think I will try to get some time to play it in English, as you said it was really fun but understanding the plot it will be a lot better =). By the way if I remember correctly the game had some cutscenes based on some still graphics with little movement and little text, right? maybe this type of cutscene will be right for Matt's game, dont you think?



Honestly, I haven't seen a new anime in at least six years, so I couldn't add much to what you're saying.

I actually think that part of the fun lies in watching it out of order and seeing if you missed anything. Like I actually had my first episode being The Case of the Bogus Billionare, and I think it was a good introduction episode as it showed the wackiness that the show was about, and it was also an entertaining episode. When I was watching the show during the Summer of 1997, most of the episodes were shown at random order--I remember seeing The Big Comet Caper (part 1) on Thursday and part 2 on Friday while Tuesday, Wednesday, and Thursday had episode 17, 18, and 19.

I do think it's important to understand the plot of the game and it does make it a lot better. As for the cutscenes, it's a picture of the character with text and their mouth is moving. It's a simple style, but I think it works very well.

I also think that, like you said, it could work for Matt's game.

Well if you havent watched anime from the recent times then trust me you havent missed much, if you ever decide to watch any new series its better to pick any from previous years.

Here I watched the episodes out of order too, mostly my trouble because I couldnt be at home every day at that time (damn school schedule!) but it was fun anyway, and as you said sometimes I guessed like... ah yes that episode must go before that other or so, at that time there was not much information available in internet or other places (well there was not much access to internet either lol), but was equally fun even not having the right order or guide to know what episode number was watching =).

Yes, understanding the game plot is very important, even if its 8bit game which use to feature small plot its still important to get the overal circunstances and all thats going on.

Now that you mention the cutscenes with text and mouths moving I remember, yes that style is simple but effective enough, cutscenes can communicate enough and are not super hard to make, in terms that characters designs can be re-used with only some background works and the needed text, so yeah my vote would be for that type in Matt's game =).


Yeah, if I ever saw a new anime, I would just pick one that looked good to me. The year wouldn't matter.

SPC came on before school for me, I think at about 6:30 AM, not sure. It was generally really early, and even though I could get up and watch it before I go to school, I still think it'd be a good idea to record it--that way I can watch it later.

I agree.

Honestly, I think those cutscenes are basic, but they look really good, and they work well, too.
Yes I know we should not just avoid new anime, but mostly the present time anime is really like... mass produced stuff, not really having personality like they make clone plots and dont get anything special nowhere, well whenever you decide to pick a new series I hope you pick right =).

Well here the SPC was aired at a time close to lunch time, well like half an hour before that time, and we were released from school mostly to arrive at lunch time, then only some days per week I was able to catch the show, or if there were special circunstances like teacher got the flu etc I couldnt record it at that time nor think any of my friends who watched it recorded it either, in fact it was not very popular in my class dont know why, only 3 or 5 were watching it, perhaps due that rare schedule not many people managed to watch it, if they lived quite far from school or needed to do some shopping on the way home then sure it was hard for them to catch it.

Regarding the cutscenes, with the NES style, I think this basic and simple way to communicate fits really well in Matt's game, I think Matt is using SDL coding in C++ (not visual environment as far as I know), so to arrange some sprites after each level with the text wont be really hard task for him as he made the game really fast and quite solid, probably other type of more complicate cutscenes would be a lot tougher to add, not impossible, more considering he is really skilled in this, but for a game like this more complicated cutscenes would look like off place a bit I think

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rcom88Offline
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« Reply #22 on: October 28, 2016, 02:08:23 am »

You are right, all these make the show interesting and never boring or tiring, I have watched other anime series and to be honest mostly in present times anime they are a lot like repeating themselves and showing flat characters just trying to represent the same type of stories over and over.

I hadnt thought about that, you are right, we can watch some episodes out of order, but these are never like filling episodes, I mean in those animes that have like +300 episodes they incorporate a lot of episodes with empty plot, but in SPC its always fun and entertaining even if we watch out of order.

About the original videogame I think I will try to get some time to play it in English, as you said it was really fun but understanding the plot it will be a lot better =). By the way if I remember correctly the game had some cutscenes based on some still graphics with little movement and little text, right? maybe this type of cutscene will be right for Matt's game, dont you think?



Honestly, I haven't seen a new anime in at least six years, so I couldn't add much to what you're saying.

I actually think that part of the fun lies in watching it out of order and seeing if you missed anything. Like I actually had my first episode being The Case of the Bogus Billionare, and I think it was a good introduction episode as it showed the wackiness that the show was about, and it was also an entertaining episode. When I was watching the show during the Summer of 1997, most of the episodes were shown at random order--I remember seeing The Big Comet Caper (part 1) on Thursday and part 2 on Friday while Tuesday, Wednesday, and Thursday had episode 17, 18, and 19.

I do think it's important to understand the plot of the game and it does make it a lot better. As for the cutscenes, it's a picture of the character with text and their mouth is moving. It's a simple style, but I think it works very well.

I also think that, like you said, it could work for Matt's game.

Well if you havent watched anime from the recent times then trust me you havent missed much, if you ever decide to watch any new series its better to pick any from previous years.

Here I watched the episodes out of order too, mostly my trouble because I couldnt be at home every day at that time (damn school schedule!) but it was fun anyway, and as you said sometimes I guessed like... ah yes that episode must go before that other or so, at that time there was not much information available in internet or other places (well there was not much access to internet either lol), but was equally fun even not having the right order or guide to know what episode number was watching =).

Yes, understanding the game plot is very important, even if its 8bit game which use to feature small plot its still important to get the overal circunstances and all thats going on.

Now that you mention the cutscenes with text and mouths moving I remember, yes that style is simple but effective enough, cutscenes can communicate enough and are not super hard to make, in terms that characters designs can be re-used with only some background works and the needed text, so yeah my vote would be for that type in Matt's game =).


Yeah, if I ever saw a new anime, I would just pick one that looked good to me. The year wouldn't matter.

SPC came on before school for me, I think at about 6:30 AM, not sure. It was generally really early, and even though I could get up and watch it before I go to school, I still think it'd be a good idea to record it--that way I can watch it later.

I agree.

Honestly, I think those cutscenes are basic, but they look really good, and they work well, too.
Yes I know we should not just avoid new anime, but mostly the present time anime is really like... mass produced stuff, not really having personality like they make clone plots and dont get anything special nowhere, well whenever you decide to pick a new series I hope you pick right =).

Well here the SPC was aired at a time close to lunch time, well like half an hour before that time, and we were released from school mostly to arrive at lunch time, then only some days per week I was able to catch the show, or if there were special circunstances like teacher got the flu etc I couldnt record it at that time nor think any of my friends who watched it recorded it either, in fact it was not very popular in my class dont know why, only 3 or 5 were watching it, perhaps due that rare schedule not many people managed to watch it, if they lived quite far from school or needed to do some shopping on the way home then sure it was hard for them to catch it.

Regarding the cutscenes, with the NES style, I think this basic and simple way to communicate fits really well in Matt's game, I think Matt is using SDL coding in C++ (not visual environment as far as I know), so to arrange some sprites after each level with the text wont be really hard task for him as he made the game really fast and quite solid, probably other type of more complicate cutscenes would be a lot tougher to add, not impossible, more considering he is really skilled in this, but for a game like this more complicated cutscenes would look like off place a bit I think



Yeah, I like shows that try to do different stuff, even if it's only the small stuff.

I hope I pick right, too.

I understand. Well, luckily we have YouTube (and also the DVDs) so that you can watch the episodes.

Yeah, I think those NES cut-scenes work really well. They're simple and basic, but it's all you need.
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roninOffline
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« Reply #23 on: October 29, 2016, 07:34:01 pm »

You are right, all these make the show interesting and never boring or tiring, I have watched other anime series and to be honest mostly in present times anime they are a lot like repeating themselves and showing flat characters just trying to represent the same type of stories over and over.

I hadnt thought about that, you are right, we can watch some episodes out of order, but these are never like filling episodes, I mean in those animes that have like +300 episodes they incorporate a lot of episodes with empty plot, but in SPC its always fun and entertaining even if we watch out of order.

About the original videogame I think I will try to get some time to play it in English, as you said it was really fun but understanding the plot it will be a lot better =). By the way if I remember correctly the game had some cutscenes based on some still graphics with little movement and little text, right? maybe this type of cutscene will be right for Matt's game, dont you think?



Honestly, I haven't seen a new anime in at least six years, so I couldn't add much to what you're saying.

I actually think that part of the fun lies in watching it out of order and seeing if you missed anything. Like I actually had my first episode being The Case of the Bogus Billionare, and I think it was a good introduction episode as it showed the wackiness that the show was about, and it was also an entertaining episode. When I was watching the show during the Summer of 1997, most of the episodes were shown at random order--I remember seeing The Big Comet Caper (part 1) on Thursday and part 2 on Friday while Tuesday, Wednesday, and Thursday had episode 17, 18, and 19.

I do think it's important to understand the plot of the game and it does make it a lot better. As for the cutscenes, it's a picture of the character with text and their mouth is moving. It's a simple style, but I think it works very well.

I also think that, like you said, it could work for Matt's game.

Well if you havent watched anime from the recent times then trust me you havent missed much, if you ever decide to watch any new series its better to pick any from previous years.

Here I watched the episodes out of order too, mostly my trouble because I couldnt be at home every day at that time (damn school schedule!) but it was fun anyway, and as you said sometimes I guessed like... ah yes that episode must go before that other or so, at that time there was not much information available in internet or other places (well there was not much access to internet either lol), but was equally fun even not having the right order or guide to know what episode number was watching =).

Yes, understanding the game plot is very important, even if its 8bit game which use to feature small plot its still important to get the overal circunstances and all thats going on.

Now that you mention the cutscenes with text and mouths moving I remember, yes that style is simple but effective enough, cutscenes can communicate enough and are not super hard to make, in terms that characters designs can be re-used with only some background works and the needed text, so yeah my vote would be for that type in Matt's game =).


Yeah, if I ever saw a new anime, I would just pick one that looked good to me. The year wouldn't matter.

SPC came on before school for me, I think at about 6:30 AM, not sure. It was generally really early, and even though I could get up and watch it before I go to school, I still think it'd be a good idea to record it--that way I can watch it later.

I agree.

Honestly, I think those cutscenes are basic, but they look really good, and they work well, too.
Yes I know we should not just avoid new anime, but mostly the present time anime is really like... mass produced stuff, not really having personality like they make clone plots and dont get anything special nowhere, well whenever you decide to pick a new series I hope you pick right =).

Well here the SPC was aired at a time close to lunch time, well like half an hour before that time, and we were released from school mostly to arrive at lunch time, then only some days per week I was able to catch the show, or if there were special circunstances like teacher got the flu etc I couldnt record it at that time nor think any of my friends who watched it recorded it either, in fact it was not very popular in my class dont know why, only 3 or 5 were watching it, perhaps due that rare schedule not many people managed to watch it, if they lived quite far from school or needed to do some shopping on the way home then sure it was hard for them to catch it.

Regarding the cutscenes, with the NES style, I think this basic and simple way to communicate fits really well in Matt's game, I think Matt is using SDL coding in C++ (not visual environment as far as I know), so to arrange some sprites after each level with the text wont be really hard task for him as he made the game really fast and quite solid, probably other type of more complicate cutscenes would be a lot tougher to add, not impossible, more considering he is really skilled in this, but for a game like this more complicated cutscenes would look like off place a bit I think



Yeah, I like shows that try to do different stuff, even if it's only the small stuff.

I hope I pick right, too.

I understand. Well, luckily we have YouTube (and also the DVDs) so that you can watch the episodes.

Yeah, I think those NES cut-scenes work really well. They're simple and basic, but it's all you need.

I agree, lack of original stuff is making anime these days really repetitive and boring to be honest and I havent watched many series fully. If you decide to watch some new anime one suggestion I can recommend is Medabots or at least first season from it.

Yes you are right, thanks to Youtube or the DVD we can watch the show again, well in my case I still miss the dubbing they showed here, but still is good that the show got a DVD release not like other series which were never published.

Yes I think NES style of cutscenes is probably the best and would fit really well in Matt's game, he said he is not making Metal Gear type of scenes, that of course is logical path since he is working alone then it could be crazy to make something really complex with animated sequences, voice over etc so for him NES style will grant him the opportunity to tell the story he wants and not work a lot of years in just the animations.
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rcom88Offline
Nyanki***Male
Posts: 374

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« Reply #24 on: October 30, 2016, 05:16:21 am »

You are right, all these make the show interesting and never boring or tiring, I have watched other anime series and to be honest mostly in present times anime they are a lot like repeating themselves and showing flat characters just trying to represent the same type of stories over and over.

I hadnt thought about that, you are right, we can watch some episodes out of order, but these are never like filling episodes, I mean in those animes that have like +300 episodes they incorporate a lot of episodes with empty plot, but in SPC its always fun and entertaining even if we watch out of order.

About the original videogame I think I will try to get some time to play it in English, as you said it was really fun but understanding the plot it will be a lot better =). By the way if I remember correctly the game had some cutscenes based on some still graphics with little movement and little text, right? maybe this type of cutscene will be right for Matt's game, dont you think?



Honestly, I haven't seen a new anime in at least six years, so I couldn't add much to what you're saying.

I actually think that part of the fun lies in watching it out of order and seeing if you missed anything. Like I actually had my first episode being The Case of the Bogus Billionare, and I think it was a good introduction episode as it showed the wackiness that the show was about, and it was also an entertaining episode. When I was watching the show during the Summer of 1997, most of the episodes were shown at random order--I remember seeing The Big Comet Caper (part 1) on Thursday and part 2 on Friday while Tuesday, Wednesday, and Thursday had episode 17, 18, and 19.

I do think it's important to understand the plot of the game and it does make it a lot better. As for the cutscenes, it's a picture of the character with text and their mouth is moving. It's a simple style, but I think it works very well.

I also think that, like you said, it could work for Matt's game.

Well if you havent watched anime from the recent times then trust me you havent missed much, if you ever decide to watch any new series its better to pick any from previous years.

Here I watched the episodes out of order too, mostly my trouble because I couldnt be at home every day at that time (damn school schedule!) but it was fun anyway, and as you said sometimes I guessed like... ah yes that episode must go before that other or so, at that time there was not much information available in internet or other places (well there was not much access to internet either lol), but was equally fun even not having the right order or guide to know what episode number was watching =).

Yes, understanding the game plot is very important, even if its 8bit game which use to feature small plot its still important to get the overal circunstances and all thats going on.

Now that you mention the cutscenes with text and mouths moving I remember, yes that style is simple but effective enough, cutscenes can communicate enough and are not super hard to make, in terms that characters designs can be re-used with only some background works and the needed text, so yeah my vote would be for that type in Matt's game =).


Yeah, if I ever saw a new anime, I would just pick one that looked good to me. The year wouldn't matter.

SPC came on before school for me, I think at about 6:30 AM, not sure. It was generally really early, and even though I could get up and watch it before I go to school, I still think it'd be a good idea to record it--that way I can watch it later.

I agree.

Honestly, I think those cutscenes are basic, but they look really good, and they work well, too.
Yes I know we should not just avoid new anime, but mostly the present time anime is really like... mass produced stuff, not really having personality like they make clone plots and dont get anything special nowhere, well whenever you decide to pick a new series I hope you pick right =).

Well here the SPC was aired at a time close to lunch time, well like half an hour before that time, and we were released from school mostly to arrive at lunch time, then only some days per week I was able to catch the show, or if there were special circunstances like teacher got the flu etc I couldnt record it at that time nor think any of my friends who watched it recorded it either, in fact it was not very popular in my class dont know why, only 3 or 5 were watching it, perhaps due that rare schedule not many people managed to watch it, if they lived quite far from school or needed to do some shopping on the way home then sure it was hard for them to catch it.

Regarding the cutscenes, with the NES style, I think this basic and simple way to communicate fits really well in Matt's game, I think Matt is using SDL coding in C++ (not visual environment as far as I know), so to arrange some sprites after each level with the text wont be really hard task for him as he made the game really fast and quite solid, probably other type of more complicate cutscenes would be a lot tougher to add, not impossible, more considering he is really skilled in this, but for a game like this more complicated cutscenes would look like off place a bit I think



Yeah, I like shows that try to do different stuff, even if it's only the small stuff.

I hope I pick right, too.

I understand. Well, luckily we have YouTube (and also the DVDs) so that you can watch the episodes.

Yeah, I think those NES cut-scenes work really well. They're simple and basic, but it's all you need.

I agree, lack of original stuff is making anime these days really repetitive and boring to be honest and I havent watched many series fully. If you decide to watch some new anime one suggestion I can recommend is Medabots or at least first season from it.

Yes you are right, thanks to Youtube or the DVD we can watch the show again, well in my case I still miss the dubbing they showed here, but still is good that the show got a DVD release not like other series which were never published.

Yes I think NES style of cutscenes is probably the best and would fit really well in Matt's game, he said he is not making Metal Gear type of scenes, that of course is logical path since he is working alone then it could be crazy to make something really complex with animated sequences, voice over etc so for him NES style will grant him the opportunity to tell the story he wants and not work a lot of years in just the animations.

Yeah, I knew about Medabots back in the day, but I haven't seen much of it. Thanks for the recommendation.

I do hope that you get the episodes that you've been looking for.

Honestly, I'm grateful that SPC/KNT got a full release. I mean, the show was decades old, and it took a long time for it to be released, so much that I thought it would never be released on DVD/Blu ray, but it happened.

I think that's the best idea, too. If Matt is working alone, and it sounds like he is, then this is the best (and most realistic, like you said) form of cut-scenes that can be used.
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roninOffline
Rescue Team**
Posts: 71
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« Reply #25 on: October 31, 2016, 01:19:44 am »

You are right, all these make the show interesting and never boring or tiring, I have watched other anime series and to be honest mostly in present times anime they are a lot like repeating themselves and showing flat characters just trying to represent the same type of stories over and over.

I hadnt thought about that, you are right, we can watch some episodes out of order, but these are never like filling episodes, I mean in those animes that have like +300 episodes they incorporate a lot of episodes with empty plot, but in SPC its always fun and entertaining even if we watch out of order.

About the original videogame I think I will try to get some time to play it in English, as you said it was really fun but understanding the plot it will be a lot better =). By the way if I remember correctly the game had some cutscenes based on some still graphics with little movement and little text, right? maybe this type of cutscene will be right for Matt's game, dont you think?



Honestly, I haven't seen a new anime in at least six years, so I couldn't add much to what you're saying.

I actually think that part of the fun lies in watching it out of order and seeing if you missed anything. Like I actually had my first episode being The Case of the Bogus Billionare, and I think it was a good introduction episode as it showed the wackiness that the show was about, and it was also an entertaining episode. When I was watching the show during the Summer of 1997, most of the episodes were shown at random order--I remember seeing The Big Comet Caper (part 1) on Thursday and part 2 on Friday while Tuesday, Wednesday, and Thursday had episode 17, 18, and 19.

I do think it's important to understand the plot of the game and it does make it a lot better. As for the cutscenes, it's a picture of the character with text and their mouth is moving. It's a simple style, but I think it works very well.

I also think that, like you said, it could work for Matt's game.

Well if you havent watched anime from the recent times then trust me you havent missed much, if you ever decide to watch any new series its better to pick any from previous years.

Here I watched the episodes out of order too, mostly my trouble because I couldnt be at home every day at that time (damn school schedule!) but it was fun anyway, and as you said sometimes I guessed like... ah yes that episode must go before that other or so, at that time there was not much information available in internet or other places (well there was not much access to internet either lol), but was equally fun even not having the right order or guide to know what episode number was watching =).

Yes, understanding the game plot is very important, even if its 8bit game which use to feature small plot its still important to get the overal circunstances and all thats going on.

Now that you mention the cutscenes with text and mouths moving I remember, yes that style is simple but effective enough, cutscenes can communicate enough and are not super hard to make, in terms that characters designs can be re-used with only some background works and the needed text, so yeah my vote would be for that type in Matt's game =).


Yeah, if I ever saw a new anime, I would just pick one that looked good to me. The year wouldn't matter.

SPC came on before school for me, I think at about 6:30 AM, not sure. It was generally really early, and even though I could get up and watch it before I go to school, I still think it'd be a good idea to record it--that way I can watch it later.

I agree.

Honestly, I think those cutscenes are basic, but they look really good, and they work well, too.
Yes I know we should not just avoid new anime, but mostly the present time anime is really like... mass produced stuff, not really having personality like they make clone plots and dont get anything special nowhere, well whenever you decide to pick a new series I hope you pick right =).

Well here the SPC was aired at a time close to lunch time, well like half an hour before that time, and we were released from school mostly to arrive at lunch time, then only some days per week I was able to catch the show, or if there were special circunstances like teacher got the flu etc I couldnt record it at that time nor think any of my friends who watched it recorded it either, in fact it was not very popular in my class dont know why, only 3 or 5 were watching it, perhaps due that rare schedule not many people managed to watch it, if they lived quite far from school or needed to do some shopping on the way home then sure it was hard for them to catch it.

Regarding the cutscenes, with the NES style, I think this basic and simple way to communicate fits really well in Matt's game, I think Matt is using SDL coding in C++ (not visual environment as far as I know), so to arrange some sprites after each level with the text wont be really hard task for him as he made the game really fast and quite solid, probably other type of more complicate cutscenes would be a lot tougher to add, not impossible, more considering he is really skilled in this, but for a game like this more complicated cutscenes would look like off place a bit I think



Yeah, I like shows that try to do different stuff, even if it's only the small stuff.

I hope I pick right, too.

I understand. Well, luckily we have YouTube (and also the DVDs) so that you can watch the episodes.

Yeah, I think those NES cut-scenes work really well. They're simple and basic, but it's all you need.

I agree, lack of original stuff is making anime these days really repetitive and boring to be honest and I havent watched many series fully. If you decide to watch some new anime one suggestion I can recommend is Medabots or at least first season from it.

Yes you are right, thanks to Youtube or the DVD we can watch the show again, well in my case I still miss the dubbing they showed here, but still is good that the show got a DVD release not like other series which were never published.

Yes I think NES style of cutscenes is probably the best and would fit really well in Matt's game, he said he is not making Metal Gear type of scenes, that of course is logical path since he is working alone then it could be crazy to make something really complex with animated sequences, voice over etc so for him NES style will grant him the opportunity to tell the story he wants and not work a lot of years in just the animations.

Yeah, I knew about Medabots back in the day, but I haven't seen much of it. Thanks for the recommendation.

I do hope that you get the episodes that you've been looking for.

Honestly, I'm grateful that SPC/KNT got a full release. I mean, the show was decades old, and it took a long time for it to be released, so much that I thought it would never be released on DVD/Blu ray, but it happened.

I think that's the best idea, too. If Matt is working alone, and it sounds like he is, then this is the best (and most realistic, like you said) form of cut-scenes that can be used.

Well Medabots like other series were not too popular when aired, dont ask me why, they even released a 4 volume translated manga following the story told in the first season and also the GBA games which covered that too, but for a reason that escapes me the series was not too popular, as said its really worth checking first season =).

Regarding the episodes Im still missing, well I contacted people in other forum who said they have only 3-4 missing, still I have to get back and check if they posted what they managed to collect, I think this happens because it was never released here in any form however as you said it took long to be released there and you have it, so maybe we have luck and get a release too who knows.

I agree, Matt seems to be working alone in this on his spare time, if he is working or studying he can only put in this a few time, so as said that type of 8bit cutscenes is the best for sure, well if he finds himself short of time he could do unanimated images with text, something like a comic I mean, some games feature that type too, its good because well he only has to arrange the image with the text beforehand and display a bitmap ingame so its easier to handle in the code and everywhere and the result would be cool too I think.

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« Reply #26 on: November 01, 2016, 04:08:49 am »

You are right, all these make the show interesting and never boring or tiring, I have watched other anime series and to be honest mostly in present times anime they are a lot like repeating themselves and showing flat characters just trying to represent the same type of stories over and over.

I hadnt thought about that, you are right, we can watch some episodes out of order, but these are never like filling episodes, I mean in those animes that have like +300 episodes they incorporate a lot of episodes with empty plot, but in SPC its always fun and entertaining even if we watch out of order.

About the original videogame I think I will try to get some time to play it in English, as you said it was really fun but understanding the plot it will be a lot better =). By the way if I remember correctly the game had some cutscenes based on some still graphics with little movement and little text, right? maybe this type of cutscene will be right for Matt's game, dont you think?



Honestly, I haven't seen a new anime in at least six years, so I couldn't add much to what you're saying.

I actually think that part of the fun lies in watching it out of order and seeing if you missed anything. Like I actually had my first episode being The Case of the Bogus Billionare, and I think it was a good introduction episode as it showed the wackiness that the show was about, and it was also an entertaining episode. When I was watching the show during the Summer of 1997, most of the episodes were shown at random order--I remember seeing The Big Comet Caper (part 1) on Thursday and part 2 on Friday while Tuesday, Wednesday, and Thursday had episode 17, 18, and 19.

I do think it's important to understand the plot of the game and it does make it a lot better. As for the cutscenes, it's a picture of the character with text and their mouth is moving. It's a simple style, but I think it works very well.

I also think that, like you said, it could work for Matt's game.

Well if you havent watched anime from the recent times then trust me you havent missed much, if you ever decide to watch any new series its better to pick any from previous years.

Here I watched the episodes out of order too, mostly my trouble because I couldnt be at home every day at that time (damn school schedule!) but it was fun anyway, and as you said sometimes I guessed like... ah yes that episode must go before that other or so, at that time there was not much information available in internet or other places (well there was not much access to internet either lol), but was equally fun even not having the right order or guide to know what episode number was watching =).

Yes, understanding the game plot is very important, even if its 8bit game which use to feature small plot its still important to get the overal circunstances and all thats going on.

Now that you mention the cutscenes with text and mouths moving I remember, yes that style is simple but effective enough, cutscenes can communicate enough and are not super hard to make, in terms that characters designs can be re-used with only some background works and the needed text, so yeah my vote would be for that type in Matt's game =).


Yeah, if I ever saw a new anime, I would just pick one that looked good to me. The year wouldn't matter.

SPC came on before school for me, I think at about 6:30 AM, not sure. It was generally really early, and even though I could get up and watch it before I go to school, I still think it'd be a good idea to record it--that way I can watch it later.

I agree.

Honestly, I think those cutscenes are basic, but they look really good, and they work well, too.
Yes I know we should not just avoid new anime, but mostly the present time anime is really like... mass produced stuff, not really having personality like they make clone plots and dont get anything special nowhere, well whenever you decide to pick a new series I hope you pick right =).

Well here the SPC was aired at a time close to lunch time, well like half an hour before that time, and we were released from school mostly to arrive at lunch time, then only some days per week I was able to catch the show, or if there were special circunstances like teacher got the flu etc I couldnt record it at that time nor think any of my friends who watched it recorded it either, in fact it was not very popular in my class dont know why, only 3 or 5 were watching it, perhaps due that rare schedule not many people managed to watch it, if they lived quite far from school or needed to do some shopping on the way home then sure it was hard for them to catch it.

Regarding the cutscenes, with the NES style, I think this basic and simple way to communicate fits really well in Matt's game, I think Matt is using SDL coding in C++ (not visual environment as far as I know), so to arrange some sprites after each level with the text wont be really hard task for him as he made the game really fast and quite solid, probably other type of more complicate cutscenes would be a lot tougher to add, not impossible, more considering he is really skilled in this, but for a game like this more complicated cutscenes would look like off place a bit I think



Yeah, I like shows that try to do different stuff, even if it's only the small stuff.

I hope I pick right, too.

I understand. Well, luckily we have YouTube (and also the DVDs) so that you can watch the episodes.

Yeah, I think those NES cut-scenes work really well. They're simple and basic, but it's all you need.

I agree, lack of original stuff is making anime these days really repetitive and boring to be honest and I havent watched many series fully. If you decide to watch some new anime one suggestion I can recommend is Medabots or at least first season from it.

Yes you are right, thanks to Youtube or the DVD we can watch the show again, well in my case I still miss the dubbing they showed here, but still is good that the show got a DVD release not like other series which were never published.

Yes I think NES style of cutscenes is probably the best and would fit really well in Matt's game, he said he is not making Metal Gear type of scenes, that of course is logical path since he is working alone then it could be crazy to make something really complex with animated sequences, voice over etc so for him NES style will grant him the opportunity to tell the story he wants and not work a lot of years in just the animations.

Yeah, I knew about Medabots back in the day, but I haven't seen much of it. Thanks for the recommendation.

I do hope that you get the episodes that you've been looking for.

Honestly, I'm grateful that SPC/KNT got a full release. I mean, the show was decades old, and it took a long time for it to be released, so much that I thought it would never be released on DVD/Blu ray, but it happened.

I think that's the best idea, too. If Matt is working alone, and it sounds like he is, then this is the best (and most realistic, like you said) form of cut-scenes that can be used.

Well Medabots like other series were not too popular when aired, dont ask me why, they even released a 4 volume translated manga following the story told in the first season and also the GBA games which covered that too, but for a reason that escapes me the series was not too popular, as said its really worth checking first season =).

Regarding the episodes Im still missing, well I contacted people in other forum who said they have only 3-4 missing, still I have to get back and check if they posted what they managed to collect, I think this happens because it was never released here in any form however as you said it took long to be released there and you have it, so maybe we have luck and get a release too who knows.

I agree, Matt seems to be working alone in this on his spare time, if he is working or studying he can only put in this a few time, so as said that type of 8bit cutscenes is the best for sure, well if he finds himself short of time he could do unanimated images with text, something like a comic I mean, some games feature that type too, its good because well he only has to arrange the image with the text beforehand and display a bitmap ingame so its easier to handle in the code and everywhere and the result would be cool too I think.



I definitely plan on checking Medabots out. I remember it being a really cool idea for a show, but I didn't see much of the show.

I hope you can get all the episodes. It might mean more activity from other parts of the world. In what language would the show be? Spanish? Italian?

I'm not sure what the status is of that game, but I do hope that it will be finished. However, I also know that sometimes real life happens and plans do change.
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