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Author Topic: SPC/KNT Fan Art Thread  (Read 412182 times)
sjonnohOffline
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« Reply #80 on: April 14, 2009, 01:42:39 pm »

maybe these give you an idea: episode 3 underground underwater undercooked at 1: 36
or episode 5, cellar beware at 9:50

btw that picture looks great, the only thing you forgot were those red things in his ear  Wink
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felinekiOffline
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« Reply #81 on: April 14, 2009, 04:50:07 pm »

There's a single frame on his "poses" model sheet that's a sort of running/jumping pose that might make a good reference, too.
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ExpressoOffline
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« Reply #82 on: April 24, 2009, 03:34:36 pm »

Well this is what I've done. It's my first time animating a run cycle. It's got some rough spots still but I don't think I'm going to mess with it much more.
His geometry is cut up because that's how the warcraft engine needs it, and since I'm lacking any good video capturing software I just rendered out the model from the 3d program (so you can see a huge tear on his inner thigh for example). The original's pacing is much better and more fluid looking, animated gif does what it can.


* speedy0100.gif (268.54 KB, 320x240 - viewed 943 times.)
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felinekiOffline
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« Reply #83 on: April 24, 2009, 04:17:39 pm »

Wow. Very cool! Speedy Wink
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sjonnohOffline
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« Reply #84 on: April 24, 2009, 04:40:27 pm »

he just keeps running and running and running......... I really like it!!  Grin, it really ain't ugly or somethin'
can you also do a guido-hitting ninja crows-with his umbrella- something?? (this probably is a little to hard to do isn't it??)
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Gabya
« Reply #85 on: April 24, 2009, 05:13:41 pm »

if the pizza cats became a CG series, that is what it would look like Speedy Wink
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MechadonOffline
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« Reply #86 on: April 24, 2009, 06:02:37 pm »

His mother obviously never told him not to run with swords.
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« Reply #87 on: April 24, 2009, 09:58:15 pm »

Well this is what I've done. It's my first time animating a run cycle. It's got some rough spots still but I don't think I'm going to mess with it much more.
His geometry is cut up because that's how the warcraft engine needs it, and since I'm lacking any good video capturing software I just rendered out the model from the 3d program (so you can see a huge tear on his inner thigh for example). The original's pacing is much better and more fluid looking, animated gif does what it can.

That looks great so far, love what you accomplished, you've managed to keep it looking great while keeping it nice an low poly, which is always a challenge foe game modeling.

So is this for WoW or WC3...I'm hoping very much its for WC3 :0
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ExpressoOffline
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« Reply #88 on: April 25, 2009, 04:39:52 am »

Thanks for the comments everyone.

can you also do a guido-hitting ninja crows-with his umbrella- something?? (this probably is a little to hard to do isn't it??)
If/when I make another model I'm probably gonna do Vi, Fran, or Polly (probably in that order of likelihood..) Though a quick ninja crow so Speedy has something to whack at in the game is a possibility too..

Well here's a screenshot of a quick-and-dirty import job. I'm not sure if he quite fits in with the current scenery =D
I scaled him up with the editor for a better look at him, normally he's scaled with the average game unit height. If there are other games with better mod communities I'd be interested in checking them out. As it is I'm only familiar with WC3 and Oblivion/Morrowind, and vaguely familiar with much older engines like Quake3 and Half-Life. Visiting the 3D game model forums there seems to be a pretty big indie DS/PSP software development underground but.. I'm clueless as far as that would go (as I'm sure most everyone else is)

If I have much more to post next time, I'll start a new thread. Sorry for sort of hijacking this one.


* wc3speedy.jpg (536.02 KB, 1152x864 - viewed 944 times.)
« Last Edit: April 25, 2009, 08:31:44 am by Expresso » Logged
Gabya
« Reply #89 on: April 25, 2009, 08:46:03 am »

Lol @ Speedy charging a necropolis
seriously though, i never thought there would be an SPC mod for WC3. all i can say is that if you actually finish this as a full mod... It'll be awesome.
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sjonnohOffline
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« Reply #90 on: April 25, 2009, 09:02:44 am »

man, I'm really jealous about this. Too bad I don't play WC
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ExpressoOffline
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« Reply #91 on: April 25, 2009, 11:53:06 am »

Well the model itself could be adjusted to work with any other type of game, as long as the modding tools are available (and someone else with the knowledge of how to do it for that platform...)
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sjonnohOffline
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« Reply #92 on: April 26, 2009, 12:53:51 pm »

yatta... I finally finished it... though it ain't something like a game, or a 3d character that keeps running, I'm proud at what I finally finished. Well here it is: a fanart picture of speedy and polly togheter:


The trees weren't exactly what I had in mind but they didn't become that bad I think.
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MechadonOffline
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« Reply #93 on: April 26, 2009, 01:59:27 pm »

Wow. That's so rad. Speedy's hair is awesome. Care to explain the wardrobe?
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sjonnohOffline
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« Reply #94 on: April 26, 2009, 02:04:45 pm »

well, It is a picture about the comic/manga I had in mind. Can't explain this yet....
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« Reply #95 on: April 26, 2009, 02:33:17 pm »

I think this is the first time I've seen Speedy drawn with white hair. A pretty logical choice since it follows what we see with Polly in terms of matching the tail and such. They look very happy together. Smiley
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- "Wow, two cliches in a row..."

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« Reply #96 on: April 26, 2009, 04:48:37 pm »

Nice job on the attention to detail SJ, the uses of light and dark colors really work well.
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sjonnohOffline
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« Reply #97 on: April 26, 2009, 05:03:30 pm »

Nice job on the attention to detail SJ, the uses of light and dark colors really work well.

actually I thought it was a little to much with the shadows and lights
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ExpressoOffline
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« Reply #98 on: April 27, 2009, 12:35:32 am »

The trees weren't exactly what I had in mind but they didn't become that bad I think.

I think with the very soft coloring you have, the trees would benefit from a little less saturation and made a little brighter. They seem kind of over powering with the richness of the brown (especially compared to what the intended focus of the picture is) Also the grass is very neon..?

The small detail of the moth on the flower is great. The shading adds a slight sense of volume but keeps it feeling very tender with the light browns and neon-less green =)
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sjonnohOffline
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« Reply #99 on: April 27, 2009, 12:45:14 pm »

Also the grass is very neon..?

actually it was supposed that the grass was wet, so I tried to make it look wet, guess that was a fail.... but I'm always in for ideas about how it should be done

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